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<blockquote data-quote="Primitive Screwhead" data-source="post: 5757015" data-attributes="member: 20805"><p>Therein lies the challenge of playing a support role.. and Mage should (IMHO) be a support role character. Like Gandalf, he is there to pull the 'OMG, we mortals couldn't do that!' instead of 'magic is the only way to win battles'.</p><p></p><p>A couple thoughts on Gandalf and the other iconic Mage in fiction.. Merlin. Their greatest power was that they knew things. Not magic things.. just things. Like were to stay in Breland or how to navigate the Misty Mountains.</p><p></p><p> The majority of the magic used by both amount to parlor tricks when compared to the DnD spell lists.... actually some of the 'spells' used by Gandalf were 2e cantrips...</p><p></p><p> But I digress. The issue I see is that players with support roles use their OMG powers at the wrong time. Instead of seeing if the mundane methods work first they rely on the supernatural.. leading to a less mystifying experience of magic at the game table and the evolution of 4e that leveled the playing field between 'support' and 'lead' roles.</p><p></p><p>I enjoy playing the support role and have spent many a game literally off screen, often spending my time reading comic books or tending the register at the store we played in, only to step in at the rare moment when the group needed my characters special talent.</p><p> Kinda like when Gandalf rode in to Helms Deep with the cavalry at his back {and the sun shining from directly behind him... in the book he didn't cast any spells, just used the slope of the hill and the morning glare to gain superiority}</p><p></p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5757015, member: 20805"] Therein lies the challenge of playing a support role.. and Mage should (IMHO) be a support role character. Like Gandalf, he is there to pull the 'OMG, we mortals couldn't do that!' instead of 'magic is the only way to win battles'. A couple thoughts on Gandalf and the other iconic Mage in fiction.. Merlin. Their greatest power was that they knew things. Not magic things.. just things. Like were to stay in Breland or how to navigate the Misty Mountains. The majority of the magic used by both amount to parlor tricks when compared to the DnD spell lists.... actually some of the 'spells' used by Gandalf were 2e cantrips... But I digress. The issue I see is that players with support roles use their OMG powers at the wrong time. Instead of seeing if the mundane methods work first they rely on the supernatural.. leading to a less mystifying experience of magic at the game table and the evolution of 4e that leveled the playing field between 'support' and 'lead' roles. I enjoy playing the support role and have spent many a game literally off screen, often spending my time reading comic books or tending the register at the store we played in, only to step in at the rare moment when the group needed my characters special talent. Kinda like when Gandalf rode in to Helms Deep with the cavalry at his back {and the sun shining from directly behind him... in the book he didn't cast any spells, just used the slope of the hill and the morning glare to gain superiority} YMMV [/QUOTE]
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