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No More Baldur's Gate From Larion: Team Is 'Elated'
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<blockquote data-quote="Ruin Explorer" data-source="post: 9295817" data-attributes="member: 18"><p>Yeah they absolutely have, but a big part of that was criticism they only received because they made a D&D/FR game, and because that game had a lengthy EA period. And as I pointed out, Swen doesn't seem to have taken any of that on board, indeed he seems to have an oppositional attitude to that.</p><p></p><p>I don't doubt the art, music, animation, interface, UI, and so on of Next Larian Game (NLG) will be much better than DOS2, probably than BG3.</p><p></p><p>But if that's in service of a generic grimdark setting, a bunch of obnoxious edgelord companions, black/grey decisions, and the combat system is a contrived and counterintuitive deal once more, who cares? It'll sell - but it won't sell BG3 numbers, and people will start talking about how Larian isn't Larian anymore and so on (despite this being a reversion to form, if anything).</p><p></p><p>Also, will they even do EA again? DOS2 would have been even worse if they hadn't, and BG3 would have been a 8/10 game at most (probably more like 7/10). If they do, it might save them, but I suspect they won't.</p><p></p><p></p><p>I don't think that if they'd planned DLC or planned a BG4, they'd be disappointing, because they'd still be running on the same lessons and ideas they learned from BG3, and wouldn't have an opportunity to revert to form. Also, the engine being fully constructed, and their take on the D&D rules having improved drastically over time, I would have expected both to come out pretty quickly (relative to how long these things can take - i.e. like a major expansion/huge DLC might take 12-18 months and BG4 might take 3.5 years instead of 5+).</p><p></p><p>Supporting my thesis, very little DLC for narrative-heavy "cinematic" RPGs has ever been disappointing. CDPR's W3 and 2077 DLC was stellar, better than the main game, and BioWare's DLC ranged from "better than the main game" to "as good as parts of the main game".</p><p></p><p>But that would require them to have <em>planned</em> to do that. And they clearly did not. Changing course to make an unplanned expansion for BG3 would probably mean they'd need to take like 2.5-3 years, which is crazy unless you're trying to rescue a screw-up (c.f. Cyberpunk 2077/Phantom Liberty, which is, admittedly, astonishing), and starting an unplanned BG4 would likely mean 5+ years of dev and they might lose a lot of the people who made BG3 good over that period.</p><p></p><p></p><p>I'm slightly less negative I think, but unless what Larian does next is:</p><p></p><p>A) A CRPG</p><p></p><p>B) Not grimdark (so Rivellon is right out)</p><p></p><p>C) Does not use DOS1/2-style mechanics.</p><p></p><p>I probably won't be interested.</p><p></p><p>(To be clear, not grimdark doesn't mean not dark - for example, <em>Citizen Sleeper</em> is pretty dark and depressing, but it's never grimdark.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9295817, member: 18"] Yeah they absolutely have, but a big part of that was criticism they only received because they made a D&D/FR game, and because that game had a lengthy EA period. And as I pointed out, Swen doesn't seem to have taken any of that on board, indeed he seems to have an oppositional attitude to that. I don't doubt the art, music, animation, interface, UI, and so on of Next Larian Game (NLG) will be much better than DOS2, probably than BG3. But if that's in service of a generic grimdark setting, a bunch of obnoxious edgelord companions, black/grey decisions, and the combat system is a contrived and counterintuitive deal once more, who cares? It'll sell - but it won't sell BG3 numbers, and people will start talking about how Larian isn't Larian anymore and so on (despite this being a reversion to form, if anything). Also, will they even do EA again? DOS2 would have been even worse if they hadn't, and BG3 would have been a 8/10 game at most (probably more like 7/10). If they do, it might save them, but I suspect they won't. I don't think that if they'd planned DLC or planned a BG4, they'd be disappointing, because they'd still be running on the same lessons and ideas they learned from BG3, and wouldn't have an opportunity to revert to form. Also, the engine being fully constructed, and their take on the D&D rules having improved drastically over time, I would have expected both to come out pretty quickly (relative to how long these things can take - i.e. like a major expansion/huge DLC might take 12-18 months and BG4 might take 3.5 years instead of 5+). Supporting my thesis, very little DLC for narrative-heavy "cinematic" RPGs has ever been disappointing. CDPR's W3 and 2077 DLC was stellar, better than the main game, and BioWare's DLC ranged from "better than the main game" to "as good as parts of the main game". But that would require them to have [I]planned[/I] to do that. And they clearly did not. Changing course to make an unplanned expansion for BG3 would probably mean they'd need to take like 2.5-3 years, which is crazy unless you're trying to rescue a screw-up (c.f. Cyberpunk 2077/Phantom Liberty, which is, admittedly, astonishing), and starting an unplanned BG4 would likely mean 5+ years of dev and they might lose a lot of the people who made BG3 good over that period. I'm slightly less negative I think, but unless what Larian does next is: A) A CRPG B) Not grimdark (so Rivellon is right out) C) Does not use DOS1/2-style mechanics. I probably won't be interested. (To be clear, not grimdark doesn't mean not dark - for example, [I]Citizen Sleeper[/I] is pretty dark and depressing, but it's never grimdark.) [/QUOTE]
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