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No More Baldur's Gate From Larion: Team Is 'Elated'
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<blockquote data-quote="Ruin Explorer" data-source="post: 9295849" data-attributes="member: 18"><p>That is the absolute defining element of DOS1/2's mechanics, yeah. Barrelmancy and surfaces slathered with stuff. Entire screens covered in fire was absolutely normal.</p><p></p><p>DOS1 had this together with a relatively straightforward action-point based combat system, which wasn't like, hugely engaging, but made basic sense.</p><p></p><p>DOS2 had this together with a completely bizarre system where physical armour and magical shielding worked a lot like energy shields in a futuristic shooter, and had to be burned down before you could do actual damage OR inflict any CC at all, and due to a lot of odd design choices, you were much better off making a team of characters hyper-specialized in burning down one OR the other, rather than say, attacking the actual weaknesses of the enemies or the like. On top of this it had steep linear power growth on weapons/armour, so an L3 weapon was like, twice as good as an L1 one, and an L5 weapon twice as good as an L3 one, and so on (I think I overstate slightly, but not by much), and the de facto result was that you had to constantly upgrade or the game went from "fairly easy" to "soul crushing" very rapidly - and it wasn't fun to do so because found equipment was often too low level, and unless you stole/murdered constantly, you couldn't really afford up-to-date equipment. Barrelmancy allowed you to circumvent this to some significant extent.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9295849, member: 18"] That is the absolute defining element of DOS1/2's mechanics, yeah. Barrelmancy and surfaces slathered with stuff. Entire screens covered in fire was absolutely normal. DOS1 had this together with a relatively straightforward action-point based combat system, which wasn't like, hugely engaging, but made basic sense. DOS2 had this together with a completely bizarre system where physical armour and magical shielding worked a lot like energy shields in a futuristic shooter, and had to be burned down before you could do actual damage OR inflict any CC at all, and due to a lot of odd design choices, you were much better off making a team of characters hyper-specialized in burning down one OR the other, rather than say, attacking the actual weaknesses of the enemies or the like. On top of this it had steep linear power growth on weapons/armour, so an L3 weapon was like, twice as good as an L1 one, and an L5 weapon twice as good as an L3 one, and so on (I think I overstate slightly, but not by much), and the de facto result was that you had to constantly upgrade or the game went from "fairly easy" to "soul crushing" very rapidly - and it wasn't fun to do so because found equipment was often too low level, and unless you stole/murdered constantly, you couldn't really afford up-to-date equipment. Barrelmancy allowed you to circumvent this to some significant extent. [/QUOTE]
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No More Baldur's Gate From Larion: Team Is 'Elated'
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