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No More Baldur's Gate From Larion: Team Is 'Elated'
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<blockquote data-quote="Ruin Explorer" data-source="post: 9295933" data-attributes="member: 18"><p>I think how people feel about WotR depends extremely heavily on how much the like PF1's system, which specific path they took, whether they played RtwP or TB, their tolerance for bugs, and their attitude to the overworld combat,</p><p></p><p>Personally the overworld combat stuff just ruined the game for me, even with that set on easy, it got so boring and annoying that I just gave up. But if you turned it to autowin/skip, it was both buggy and you missed entire bits of the game (not overworld combat bits either, story bits). I didn't come here to play the world's worst Might & Magic clone, but I'm apparently forced to do it if I don't want bad story consequences, missing out on items/places/events and so on!</p><p></p><p>Other minuses for me:</p><p></p><p>1) It's designed for RtwP and makes no compromises for TB despite having it in from launch - there are huge numbers of completely trivial and pointless fights on TB. Not the only game with this issue, nor the worst impacted, but it's bad unless you just love procedurally deleting easy encounters there solely for attrition purposes.</p><p></p><p>2) PF1 builds require you to either be a PF1 expert or follow guides, or you have a like a 70% chance of ending up with a junked character at some point along the way because you didn't take the right Feat at Level X or had a stat 1 point too low when you hit Level Y, or you multiclassed at the wrong level, or you picked the wrong race. Less bad than Kingmaker at least because of better info display.</p><p></p><p>3) Character writing quality ranged wildly from "Basically on-par with BG3" (Daeran, for example) to "Did a young teenager write this on AO3 and it accidentally got put in the game?" (Nenio), with most being in-between. At least they managed to write Nenio so you could clap back to their nonsense, where in Kingmaker you just had to get owned repeatedly by Jubilost because even if you had higher INT/WIS/CHA and social skills than him (very likely if you were playing a Bard, for example), his writer had determined that was how it was going to go. So an improvement on the previous!</p><p></p><p>4) This might just be me, but I found the main narrative to be incredibly boring and forgettable, it's probably the only CRPG I've played where I literally forgot what was going on and what my goals were, overall narrative-wise. I'm told some paths work a lot better than others here (apparently Angel is very good).</p><p></p><p>It also had the characteristic Owlcat needless verbosity, and obviously I am a man just smashing by my own glass house here given how verbose I am (!!!), but a lot of the dialogue/narrative writing was bad because it wasn't written be said by a voice actor, it was written to be read in a text box, and was junk no-one would ever say in a million years, just meandering sentences that had they made a voice actor read them, they'd have realized how ultra-awkward they were.</p><p></p><p>Despite all this it was pretty good, but I don't think really in the same league as BG3 for my money. It's like a solid 8/10 game a very few people will remember 15 years from now next to 10/10 classic which will be a point of comparison for decades.</p><p></p><p>Rogue Trader managed to improve on all this except the narrative (let's not get into that lol) - I feel like Owlcat get stronger every game, but they really need to get over their own opposition to voice acting. Their CEO was recently saying "If we did full voice-acting, it would cost us money and force us to write differently!", and it's like, yes it would, but it would also move more copies of your games, and force you to write better! No-one needs you to do full cinematics, just like pay the fairly minimal rates voice actors ask, rather than randomly having like 30% of the game voiced and 70% not, with seemingly no relationship to whether it's important or not.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9295933, member: 18"] I think how people feel about WotR depends extremely heavily on how much the like PF1's system, which specific path they took, whether they played RtwP or TB, their tolerance for bugs, and their attitude to the overworld combat, Personally the overworld combat stuff just ruined the game for me, even with that set on easy, it got so boring and annoying that I just gave up. But if you turned it to autowin/skip, it was both buggy and you missed entire bits of the game (not overworld combat bits either, story bits). I didn't come here to play the world's worst Might & Magic clone, but I'm apparently forced to do it if I don't want bad story consequences, missing out on items/places/events and so on! Other minuses for me: 1) It's designed for RtwP and makes no compromises for TB despite having it in from launch - there are huge numbers of completely trivial and pointless fights on TB. Not the only game with this issue, nor the worst impacted, but it's bad unless you just love procedurally deleting easy encounters there solely for attrition purposes. 2) PF1 builds require you to either be a PF1 expert or follow guides, or you have a like a 70% chance of ending up with a junked character at some point along the way because you didn't take the right Feat at Level X or had a stat 1 point too low when you hit Level Y, or you multiclassed at the wrong level, or you picked the wrong race. Less bad than Kingmaker at least because of better info display. 3) Character writing quality ranged wildly from "Basically on-par with BG3" (Daeran, for example) to "Did a young teenager write this on AO3 and it accidentally got put in the game?" (Nenio), with most being in-between. At least they managed to write Nenio so you could clap back to their nonsense, where in Kingmaker you just had to get owned repeatedly by Jubilost because even if you had higher INT/WIS/CHA and social skills than him (very likely if you were playing a Bard, for example), his writer had determined that was how it was going to go. So an improvement on the previous! 4) This might just be me, but I found the main narrative to be incredibly boring and forgettable, it's probably the only CRPG I've played where I literally forgot what was going on and what my goals were, overall narrative-wise. I'm told some paths work a lot better than others here (apparently Angel is very good). It also had the characteristic Owlcat needless verbosity, and obviously I am a man just smashing by my own glass house here given how verbose I am (!!!), but a lot of the dialogue/narrative writing was bad because it wasn't written be said by a voice actor, it was written to be read in a text box, and was junk no-one would ever say in a million years, just meandering sentences that had they made a voice actor read them, they'd have realized how ultra-awkward they were. Despite all this it was pretty good, but I don't think really in the same league as BG3 for my money. It's like a solid 8/10 game a very few people will remember 15 years from now next to 10/10 classic which will be a point of comparison for decades. Rogue Trader managed to improve on all this except the narrative (let's not get into that lol) - I feel like Owlcat get stronger every game, but they really need to get over their own opposition to voice acting. Their CEO was recently saying "If we did full voice-acting, it would cost us money and force us to write differently!", and it's like, yes it would, but it would also move more copies of your games, and force you to write better! No-one needs you to do full cinematics, just like pay the fairly minimal rates voice actors ask, rather than randomly having like 30% of the game voiced and 70% not, with seemingly no relationship to whether it's important or not. [/QUOTE]
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