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No More Baldur's Gate From Larion: Team Is 'Elated'
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<blockquote data-quote="Burnside" data-source="post: 9296173" data-attributes="member: 6910340"><p>My take:</p><p></p><p>- While it's certainly <em>plausible</em> that Larian is walking away from D&D because of something stupid/greedy that WotC did, that's not <em>necessarily</em> true. Larian is a private company, and Vinke has a history of doing what he wants to do - and also, while profit is important to him, that's not the sole or even primary motive for his business moves. Larian could be walking away for reasons that do, do in part, or don't at all have to do with anything WotC did.</p><p></p><p>- Vinke has been saying sporadically since the game released - and possibly before - that the next thing Larian will do after BG3 wouldn't be a D&D game, and that they were eager to return to their own IP.</p><p></p><p>- Larian can make a successful, profitable CRPG without WotC. Whether WotC can make a successful, profitable CRPG without Larian very much remains to be seen. Gamers will now buy whatever Larian makes next on the strength of BG3. At this point in time, WotC needs Larian more than Larian needs WotC. I find it plausible that Hasbro does not realize this.</p><p></p><p>- BG3 is a huge, huge improvement on DoS 1 & 2, and frankly I don't even see how that is in question. And yes, it's because BG3's D&D-based mechanics are WAY better than the mechanics in DoS, and also the writing in BG3 is better, and, thirdly, cinematic dialogue scenes. The fact that Vinke thinks DoS had "better" mechanics than BG3 is worrying.</p><p></p><p>- Larian isn't going to make a DM mode for BG3 because a miniscule amount of people would use it and it would take a hellish amount of work to create it. They learned that from the DoS GM mode, which nobody used and which was a nightmare for them to create.</p><p></p><p>- The writing in the OwlCat Pathfinder games isn't good. They're very overwritten, and they need to be much more ruthless with themselves when it comes to editing. They also need to bite the bullet and hire a talented writer who is a native English speaker to re-write the English translations of their games so that the speech patterns sound natural. Also, way too many meaningless-feeling combat encounters, and the kingdom/war management mini-games in both Kingmaker and WotR are terrible and someone should have pulled the plug on them during dev.</p><p></p><p>- Mechanically, the Solasta 5E games are more fun than DoS 1 & 2 and the Owlcat games. However, the writing is worse than any of them.</p></blockquote><p></p>
[QUOTE="Burnside, post: 9296173, member: 6910340"] My take: - While it's certainly [I]plausible[/I] that Larian is walking away from D&D because of something stupid/greedy that WotC did, that's not [I]necessarily[/I] true. Larian is a private company, and Vinke has a history of doing what he wants to do - and also, while profit is important to him, that's not the sole or even primary motive for his business moves. Larian could be walking away for reasons that do, do in part, or don't at all have to do with anything WotC did. - Vinke has been saying sporadically since the game released - and possibly before - that the next thing Larian will do after BG3 wouldn't be a D&D game, and that they were eager to return to their own IP. - Larian can make a successful, profitable CRPG without WotC. Whether WotC can make a successful, profitable CRPG without Larian very much remains to be seen. Gamers will now buy whatever Larian makes next on the strength of BG3. At this point in time, WotC needs Larian more than Larian needs WotC. I find it plausible that Hasbro does not realize this. - BG3 is a huge, huge improvement on DoS 1 & 2, and frankly I don't even see how that is in question. And yes, it's because BG3's D&D-based mechanics are WAY better than the mechanics in DoS, and also the writing in BG3 is better, and, thirdly, cinematic dialogue scenes. The fact that Vinke thinks DoS had "better" mechanics than BG3 is worrying. - Larian isn't going to make a DM mode for BG3 because a miniscule amount of people would use it and it would take a hellish amount of work to create it. They learned that from the DoS GM mode, which nobody used and which was a nightmare for them to create. - The writing in the OwlCat Pathfinder games isn't good. They're very overwritten, and they need to be much more ruthless with themselves when it comes to editing. They also need to bite the bullet and hire a talented writer who is a native English speaker to re-write the English translations of their games so that the speech patterns sound natural. Also, way too many meaningless-feeling combat encounters, and the kingdom/war management mini-games in both Kingmaker and WotR are terrible and someone should have pulled the plug on them during dev. - Mechanically, the Solasta 5E games are more fun than DoS 1 & 2 and the Owlcat games. However, the writing is worse than any of them. [/QUOTE]
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