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No More Baldur's Gate From Larion: Team Is 'Elated'
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<blockquote data-quote="Ruin Explorer" data-source="post: 9296244" data-attributes="member: 18"><p>As I noted earlier, GW has veered pretty hard away from pushing the grimdark elements of their settings (which did used to be a major thing) and towards a sort of "dark fantasy" vibe.</p><p></p><p>Warhammer Fantasy Battle was only arguably grimdark, and each edition was harder to grimdark from about 4th edition onwards (before that it was getting more grimdark, but they hit some kind of inflection point).</p><p></p><p>(The RPG was more grimdark, but the modern one is not.)</p><p></p><p>Age of Sigmar is not grimdark, but sort of dark heroic fantasy. You just don't have the level of death and horror WHFB often did.</p><p></p><p>Warhammer 40K 2nd edition created grimdark (Space Marine - "In the Grim Darkness Of The 41st Century There Is Only War")</p><p></p><p>Warhammer 40K 10th edition is more like "Dark Space Fantasy" than its own grimdark - humanity and the empire are no longer in a death spiral, for example - thing are improving - there is hope.</p><p></p><p>You still see full-grimdark 40K stuff and it's fine - Rogue Trader the videogame is certainly grimdark in setting, albeit the characters are very much NOT edgelords (um except the Drukhari and he kind of has to be lol). But it's notable how much lighter 40K is now than, in say, 2000.</p><p></p><p>Maybe? But that supports my point. Most GW-based videogames are not very successful and not well-reviewed, and part of it is because most of the companies who take the licence are not super-successful or reliable companies. It's surprising and cool when they are good- for example, just looking at 40K - Rogue Trader, Boltgun, Darktide (eventually), and Mechanicus are cool - but balance those with stuff like every single Space Hulk adaption, both Inquisitor games, Necromunda (how do you screw that up?!), Hired Gun (the other Necromunda game), Dawn of War III, Dakka Squadron, Battle Sister and so on and so on.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9296244, member: 18"] As I noted earlier, GW has veered pretty hard away from pushing the grimdark elements of their settings (which did used to be a major thing) and towards a sort of "dark fantasy" vibe. Warhammer Fantasy Battle was only arguably grimdark, and each edition was harder to grimdark from about 4th edition onwards (before that it was getting more grimdark, but they hit some kind of inflection point). (The RPG was more grimdark, but the modern one is not.) Age of Sigmar is not grimdark, but sort of dark heroic fantasy. You just don't have the level of death and horror WHFB often did. Warhammer 40K 2nd edition created grimdark (Space Marine - "In the Grim Darkness Of The 41st Century There Is Only War") Warhammer 40K 10th edition is more like "Dark Space Fantasy" than its own grimdark - humanity and the empire are no longer in a death spiral, for example - thing are improving - there is hope. You still see full-grimdark 40K stuff and it's fine - Rogue Trader the videogame is certainly grimdark in setting, albeit the characters are very much NOT edgelords (um except the Drukhari and he kind of has to be lol). But it's notable how much lighter 40K is now than, in say, 2000. Maybe? But that supports my point. Most GW-based videogames are not very successful and not well-reviewed, and part of it is because most of the companies who take the licence are not super-successful or reliable companies. It's surprising and cool when they are good- for example, just looking at 40K - Rogue Trader, Boltgun, Darktide (eventually), and Mechanicus are cool - but balance those with stuff like every single Space Hulk adaption, both Inquisitor games, Necromunda (how do you screw that up?!), Hired Gun (the other Necromunda game), Dawn of War III, Dakka Squadron, Battle Sister and so on and so on. [/QUOTE]
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