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No More Baldur's Gate From Larion: Team Is 'Elated'
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<blockquote data-quote="Ruin Explorer" data-source="post: 9297891" data-attributes="member: 18"><p>What is FR canon, though? WotC themselves were clear that unless it appeared in a WotC-produced 5E book, it definitely wasn't canon, and you can't even rely on adventures because they can have multiple outcomes or ways of happening.</p><p></p><p>So there's not a huge amount to break/bend.</p><p></p><p>You might be right if you said this about say, Star Wars, which maintains a very strict and clear canon, right down a guy dedicated to personally keeping track of that full time. But you are flatly wrong re: The Forgotten Realms, which has a much looser canon and which WotC themselves are quite happy to retcon or change, as they specifically expressed. Also, I love BG3, but it's grasp on FR lore and canon is... variable. There are parts where they make some deep lore cuts and it's pretty wild, and there are others where they don't seem to understand basic stuff about the FR (like that not all nor even most followers of Gond are gnomes, nor is Gond's church based primarily out of Baldur's Gate - and most of the followers of Ilmater we see would be instantly cast out of the church as horrible people with behaviours directly opposed to Ilmater's teachings, should any conventional-minded Ilmaterite cleric ever visit that place!).</p><p></p><p></p><p>Yes he was very specific that they were going to work on a number of smaller games rather than anything big initially, too. I think was because they expected BG3 to do only slightly better numbers than DOS2. Certainly other industry players (like Microsoft) likewise thought it would be a moderate success. </p><p></p><p>As of right now, it's at a minimum at 15m sales, and that's a dead minimum, because previous Larian have said DOS1 sold 2.5m copies over several years, DOS2 sold "3x DOS1" up to like 2022 (so over about 5 years), i.e. at least 7.5m (that's the lowest figure it could be), and they've now said BG3 has <em>already</em> sold "2x DOS2", over significantly less than a year. And all of those did that without DLC, note - DLC definitely helps the value proposition of a game, and helps it to sell by putting it and various improvements back in the news, but eventually it just becomes part of the package, and 3+ years on, you're probably selling mostly on the strength of the base game (unless DLC just game out, like Cyberpunk 2077!).</p><p></p><p>More recent comments from Swen and others seem to suggest that rather than working on several smaller projects, they were working on one big one which will "dwarf BG3" (what exactly he meant by this is hard to say), presumably alongside the DLC, so are now presumably all working on the big DLC.</p><p></p><p>This would certainly tally with the elation and so on - I don't think being on the team left making DLC whilst the rest of the company works on some (presumably amazing-seeming) mega-game (presumably a CRPG given Swen directly compared it to BG3, rather than saying it would be "very different" or something, he simply said it would be much bigger) would have been making people very happy, nor would delaying an extremely cool game for months or years to get out DLC for an already-excellent game that doesn't even really have a DLC-shaped hole in it. It's a bit they made the epilogue hint at DLC - I wonder if they'll change that when they add the additional ending material they've talked about about.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9297891, member: 18"] What is FR canon, though? WotC themselves were clear that unless it appeared in a WotC-produced 5E book, it definitely wasn't canon, and you can't even rely on adventures because they can have multiple outcomes or ways of happening. So there's not a huge amount to break/bend. You might be right if you said this about say, Star Wars, which maintains a very strict and clear canon, right down a guy dedicated to personally keeping track of that full time. But you are flatly wrong re: The Forgotten Realms, which has a much looser canon and which WotC themselves are quite happy to retcon or change, as they specifically expressed. Also, I love BG3, but it's grasp on FR lore and canon is... variable. There are parts where they make some deep lore cuts and it's pretty wild, and there are others where they don't seem to understand basic stuff about the FR (like that not all nor even most followers of Gond are gnomes, nor is Gond's church based primarily out of Baldur's Gate - and most of the followers of Ilmater we see would be instantly cast out of the church as horrible people with behaviours directly opposed to Ilmater's teachings, should any conventional-minded Ilmaterite cleric ever visit that place!). Yes he was very specific that they were going to work on a number of smaller games rather than anything big initially, too. I think was because they expected BG3 to do only slightly better numbers than DOS2. Certainly other industry players (like Microsoft) likewise thought it would be a moderate success. As of right now, it's at a minimum at 15m sales, and that's a dead minimum, because previous Larian have said DOS1 sold 2.5m copies over several years, DOS2 sold "3x DOS1" up to like 2022 (so over about 5 years), i.e. at least 7.5m (that's the lowest figure it could be), and they've now said BG3 has [I]already[/I] sold "2x DOS2", over significantly less than a year. And all of those did that without DLC, note - DLC definitely helps the value proposition of a game, and helps it to sell by putting it and various improvements back in the news, but eventually it just becomes part of the package, and 3+ years on, you're probably selling mostly on the strength of the base game (unless DLC just game out, like Cyberpunk 2077!). More recent comments from Swen and others seem to suggest that rather than working on several smaller projects, they were working on one big one which will "dwarf BG3" (what exactly he meant by this is hard to say), presumably alongside the DLC, so are now presumably all working on the big DLC. This would certainly tally with the elation and so on - I don't think being on the team left making DLC whilst the rest of the company works on some (presumably amazing-seeming) mega-game (presumably a CRPG given Swen directly compared it to BG3, rather than saying it would be "very different" or something, he simply said it would be much bigger) would have been making people very happy, nor would delaying an extremely cool game for months or years to get out DLC for an already-excellent game that doesn't even really have a DLC-shaped hole in it. It's a bit they made the epilogue hint at DLC - I wonder if they'll change that when they add the additional ending material they've talked about about. [/QUOTE]
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