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No More Baldur's Gate From Larion: Team Is 'Elated'
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<blockquote data-quote="Ruin Explorer" data-source="post: 9300080" data-attributes="member: 18"><p>So talking of cut content, Swen discussed some pretty wild stuff that got cut - spoiler-blocking as necessary in case anyone is still concerned.</p><p></p><p>"We asked Vincke about other major changes to companions during development, which prompted him to suggest that there was "an entire roster of companions that didn't make the cut.""</p><p></p><p>[ISPOILER]"Who was his favorite cut companion? A surprising answer: it's Act 2's major villain, Ketheric Thorm."[/ISPOILER]</p><p></p><p>Indeed it kind of looks like, from the dialogue, part of the reason [ISPOILER]Aylin exists is to block this path off, because she cuts him off as he's basically saying "Yo actually I'd like to be redeemed"[/ISPOILER]. We know there were particularly major changes to Act 2 around the role [ISPOILER]Isobel and Aylin[/ISPOILER] played, and indeed who they were.</p><p></p><p>"Vincke doesn't stop there. He shares other "darlings" that were killed - [ISPOILER]Githyanki queen Vlaakith's palace, the Gith Astral Plane, Candlekeep, (where the original Baldur's Gate started out), and even a visit to Hell itself, were all in the game at some point[/ISPOILER]."</p><p></p><p>Apparently the main reason for the areas getting cut is that they wanted fewer, larger areas, rather than more, smaller areas. In retrospect I think this was probably a mistake, because on repeat playthroughs it's the smaller, more detailed areas that retain interest, but it does explain the approach. It's also a little funny because Swen specifically denied, earlier, that there was ever a section set in the last place discussed, but now is casually admitting the dataminers were right. Oh well.</p><p></p><p>From this article:</p><p></p><p><a href="https://www.ign.com/articles/baldurs-gate-3-director-reveals-one-surprising-villain-that-used-to-be-playable" target="_blank">Baldur's Gate 3 Director Reveals One Surprising Villain That Used to Be Playable - IGN</a> (spoilers, obvs)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9300080, member: 18"] So talking of cut content, Swen discussed some pretty wild stuff that got cut - spoiler-blocking as necessary in case anyone is still concerned. "We asked Vincke about other major changes to companions during development, which prompted him to suggest that there was "an entire roster of companions that didn't make the cut."" [ISPOILER]"Who was his favorite cut companion? A surprising answer: it's Act 2's major villain, Ketheric Thorm."[/ISPOILER] Indeed it kind of looks like, from the dialogue, part of the reason [ISPOILER]Aylin exists is to block this path off, because she cuts him off as he's basically saying "Yo actually I'd like to be redeemed"[/ISPOILER]. We know there were particularly major changes to Act 2 around the role [ISPOILER]Isobel and Aylin[/ISPOILER] played, and indeed who they were. "Vincke doesn't stop there. He shares other "darlings" that were killed - [ISPOILER]Githyanki queen Vlaakith's palace, the Gith Astral Plane, Candlekeep, (where the original Baldur's Gate started out), and even a visit to Hell itself, were all in the game at some point[/ISPOILER]." Apparently the main reason for the areas getting cut is that they wanted fewer, larger areas, rather than more, smaller areas. In retrospect I think this was probably a mistake, because on repeat playthroughs it's the smaller, more detailed areas that retain interest, but it does explain the approach. It's also a little funny because Swen specifically denied, earlier, that there was ever a section set in the last place discussed, but now is casually admitting the dataminers were right. Oh well. From this article: [URL="https://www.ign.com/articles/baldurs-gate-3-director-reveals-one-surprising-villain-that-used-to-be-playable"]Baldur's Gate 3 Director Reveals One Surprising Villain That Used to Be Playable - IGN[/URL] (spoilers, obvs) [/QUOTE]
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