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No More Baldur's Gate From Larion: Team Is 'Elated'
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9300334" data-attributes="member: 11760"><p>I've seen wildly overreaching licensing agreements and it would be in keeping for Hasbro to put in language asking for everything that's not nailed down. But I defer to your experience that this particular thing isn't likely to be part of such agreements.</p><p></p><p>Oh, for sure. It takes a complete staff to make this kind of content, in part because they're all using tools developed at different points in time to create different pieces of content, and not all of them are equally as good or user-friendly. And those in-person teams rely heavily on having more experienced folks in the next cubicle (real or virtual) who can explain the eccentricities of the system.</p><p></p><p>Heck, look at how user-unfriendly most VTT tools are on the DM side, and this is <em>vastly</em> more complicated.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9300334, member: 11760"] I've seen wildly overreaching licensing agreements and it would be in keeping for Hasbro to put in language asking for everything that's not nailed down. But I defer to your experience that this particular thing isn't likely to be part of such agreements. Oh, for sure. It takes a complete staff to make this kind of content, in part because they're all using tools developed at different points in time to create different pieces of content, and not all of them are equally as good or user-friendly. And those in-person teams rely heavily on having more experienced folks in the next cubicle (real or virtual) who can explain the eccentricities of the system. Heck, look at how user-unfriendly most VTT tools are on the DM side, and this is [I]vastly[/I] more complicated. [/QUOTE]
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No More Baldur's Gate From Larion: Team Is 'Elated'
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