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(no more) boring shields
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<blockquote data-quote="Stormonu" data-source="post: 6071989" data-attributes="member: 52734"><p>I think it would be much simpler to just have proficiency allow you to use Parry with the shield's value only for non-fighters. Reducing the parry a die step is an unnecessary ... step.</p><p><strong><em></em></strong></p><p><strong><em></em></strong></p><p><strong><em></em></strong></p><p><strong><em></em></strong></p><p></p><p>I'm not really seeing this, especially if you're saying you can't run with a shield. Likewise, shields are pretty quiet unless your rattling or purposely banging them about (or someone's wailing on it with a weapon). If you are going to impose some sort of skill check penalty, it ought to be on any Dex-related skill. I could see it being difficult to pick someone's pocket or turn a cartwheel with shield in hand.</p><p></p><p>Finally, restricting bucklers to Med and Heavy armor use is silly. There's plenty of real-world cultures and eras that used a buckler-like shield with NO armor.</p><p></p><p><EDIT> Also, on the parry die - size of the shield should be the most important factor. Material should not ( in fact, there's argument for heavier shields providing less protection as it's more exausting to maneuver them into position). I suggest: Buckler 1d4; Small Shield 1d6; Large Shield 1d8; Tower Shield 1d10. I would think Material would come into play for Sunder attempts and perhaps a limiting factor for enchantment. Just as an adamantium mace doesn't deal more damage than a metal mace and about the same as a wooden cudgel.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6071989, member: 52734"] I think it would be much simpler to just have proficiency allow you to use Parry with the shield's value only for non-fighters. Reducing the parry a die step is an unnecessary ... step. [B][I] [/I][/B] I'm not really seeing this, especially if you're saying you can't run with a shield. Likewise, shields are pretty quiet unless your rattling or purposely banging them about (or someone's wailing on it with a weapon). If you are going to impose some sort of skill check penalty, it ought to be on any Dex-related skill. I could see it being difficult to pick someone's pocket or turn a cartwheel with shield in hand. Finally, restricting bucklers to Med and Heavy armor use is silly. There's plenty of real-world cultures and eras that used a buckler-like shield with NO armor. <EDIT> Also, on the parry die - size of the shield should be the most important factor. Material should not ( in fact, there's argument for heavier shields providing less protection as it's more exausting to maneuver them into position). I suggest: Buckler 1d4; Small Shield 1d6; Large Shield 1d8; Tower Shield 1d10. I would think Material would come into play for Sunder attempts and perhaps a limiting factor for enchantment. Just as an adamantium mace doesn't deal more damage than a metal mace and about the same as a wooden cudgel. [/QUOTE]
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