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*Dungeons & Dragons
No more buckets of snails (not a house rule)
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<blockquote data-quote="BlindKobold" data-source="post: 23152" data-attributes="member: 1375"><p>Don't be silly. OF COURSE the player should get the attacks. Look at the TIME and FEATS he invested... look at what LEVEL he should be.</p><p></p><p>Feats required:</p><p></p><p>Dodge, Mobility, Spring Attack, Whirlwind Attack (is expertise in here?)</p><p></p><p>Power Attack, Cleave, Great Cleave</p><p></p><p>That's 7 feats. That's a minimum of level:</p><p></p><p>1st - Power Attack, Dodge</p><p>2nd - Cleave</p><p>3rd - Mobility</p><p>4th - Spring Attack</p><p>6th - Great Cleave, Whirlwind Attack</p><p></p><p>Ok... so... at level 6... IF the fighter chose NOTHING but those feats, he would get extra attacks.</p><p></p><p>Consider that a 6th level mage can cast haste and then fireball 2 times for 6d6 points of damage each (12d6) in a round. Hmmm... I don't really see anything unbalancing here.</p><p></p><p>If the vampire summons low HD friends, not realizing the fighter is a whirling dervish... that's his problem. However, if the same vampire goes head to head with the fighter... the fighter is going to be in trouble since his feats are directed at taking out groups of small things instead of one powerful opponent.</p><p></p><p>The fighter could just have easily specialized the other direction:</p><p></p><p>1st - Power Attack, Weapon Focus - Reach Weapon</p><p>2nd - Improved Initiative</p><p>3rd - Combat Reflexes</p><p>4th - Weapon Specialization</p><p>6th - Expert Tactician</p><p></p><p>This combination would allow him to move in, whack an opponent once (maybe twice if denied their DEX) and then keep them at bay with a reach weapon. If they move in, he either steps back or draws another weapon and full attacks them.</p><p></p><p>This same fighter would be effective against the vampire alone... but not the minions.</p><p></p><p>Don't penalize a fighter for taking feats that work well together... that's all they have really - good BAB and lots of feats.</p><p></p><p>Likewise, don't penalize a mage who takes the right combination of spells that are great in a specific circumstance or a rogue who takes skills that make him particularly adept in one situation.</p><p></p><p>It's checks and balances. That same whirlwinding/great cleaving fighter is nearly useless to a flying foe, a ranged foe, a charging / ride-by foe, an invisible foe (50% miss chance), magic like fireballs, lightening bolts, etc. and a ton of other things.</p><p></p><p>NOW... that said... any person who brings a bucket full of snails around thinking to EXPLOIT the combination is going to be in for a WORLD of hurt. Because the rumor will spread and soon, everyone will do it. I don't think his party members, like the rogue, cleric or mage and really going to like being hit 21 times by an ogre fighter with the appropriate skills. Plus, the dragon in the example above would get the Large and In Charge feat, power attack, sunder and improved sunder and take out the fighter's weapon before he even got the chance. </p><p></p><p>Don't let player ingenuity limit DM creativity!</p></blockquote><p></p>
[QUOTE="BlindKobold, post: 23152, member: 1375"] Don't be silly. OF COURSE the player should get the attacks. Look at the TIME and FEATS he invested... look at what LEVEL he should be. Feats required: Dodge, Mobility, Spring Attack, Whirlwind Attack (is expertise in here?) Power Attack, Cleave, Great Cleave That's 7 feats. That's a minimum of level: 1st - Power Attack, Dodge 2nd - Cleave 3rd - Mobility 4th - Spring Attack 6th - Great Cleave, Whirlwind Attack Ok... so... at level 6... IF the fighter chose NOTHING but those feats, he would get extra attacks. Consider that a 6th level mage can cast haste and then fireball 2 times for 6d6 points of damage each (12d6) in a round. Hmmm... I don't really see anything unbalancing here. If the vampire summons low HD friends, not realizing the fighter is a whirling dervish... that's his problem. However, if the same vampire goes head to head with the fighter... the fighter is going to be in trouble since his feats are directed at taking out groups of small things instead of one powerful opponent. The fighter could just have easily specialized the other direction: 1st - Power Attack, Weapon Focus - Reach Weapon 2nd - Improved Initiative 3rd - Combat Reflexes 4th - Weapon Specialization 6th - Expert Tactician This combination would allow him to move in, whack an opponent once (maybe twice if denied their DEX) and then keep them at bay with a reach weapon. If they move in, he either steps back or draws another weapon and full attacks them. This same fighter would be effective against the vampire alone... but not the minions. Don't penalize a fighter for taking feats that work well together... that's all they have really - good BAB and lots of feats. Likewise, don't penalize a mage who takes the right combination of spells that are great in a specific circumstance or a rogue who takes skills that make him particularly adept in one situation. It's checks and balances. That same whirlwinding/great cleaving fighter is nearly useless to a flying foe, a ranged foe, a charging / ride-by foe, an invisible foe (50% miss chance), magic like fireballs, lightening bolts, etc. and a ton of other things. NOW... that said... any person who brings a bucket full of snails around thinking to EXPLOIT the combination is going to be in for a WORLD of hurt. Because the rumor will spread and soon, everyone will do it. I don't think his party members, like the rogue, cleric or mage and really going to like being hit 21 times by an ogre fighter with the appropriate skills. Plus, the dragon in the example above would get the Large and In Charge feat, power attack, sunder and improved sunder and take out the fighter's weapon before he even got the chance. Don't let player ingenuity limit DM creativity! [/QUOTE]
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