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No more cleric. What to do?
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<blockquote data-quote="der_kluge" data-source="post: 1437833" data-attributes="member: 945"><p>Let me stress the desolation part. To put it in real world terms, the PCs are on Australia before it was colonized. Oh, and remove the Aborigines.</p><p></p><p>I can't give them wands, since no one has any cure spells. Wands are spell-trigger items.</p><p></p><p>No rogues or bards - barbarian, fighter, ftr/wiz, and sor.</p><p></p><p>No, the cleric character wasn't safe, if he had died, they had access to the nymph druid, who would be able to reincarnate him if such a thing had happened.</p><p></p><p>They don't have teleport yet, and even when they get it, the range on it is not sufficient to send them anywhere remotely close to civilization.</p><p></p><p></p><p>I think I will try to see how they fare without a healer. For story reasons, I'm removing the nymph druid next game. So, I may have to think about adding in an alternate NPC as a replacement, which I had been toying with, anyway.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1437833, member: 945"] Let me stress the desolation part. To put it in real world terms, the PCs are on Australia before it was colonized. Oh, and remove the Aborigines. I can't give them wands, since no one has any cure spells. Wands are spell-trigger items. No rogues or bards - barbarian, fighter, ftr/wiz, and sor. No, the cleric character wasn't safe, if he had died, they had access to the nymph druid, who would be able to reincarnate him if such a thing had happened. They don't have teleport yet, and even when they get it, the range on it is not sufficient to send them anywhere remotely close to civilization. I think I will try to see how they fare without a healer. For story reasons, I'm removing the nymph druid next game. So, I may have to think about adding in an alternate NPC as a replacement, which I had been toying with, anyway. [/QUOTE]
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No more cleric. What to do?
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