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No more cleric. What to do?
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<blockquote data-quote="Qualir" data-source="post: 1437862" data-attributes="member: 17391"><p>Our current party does not include any PC clerics, druids, rangers, or paladins. The DM has been generous enough to place an NPC cleric with the party who always stays in town (total noncombatant) but creates potions for us to take on adventures. You could easily have the party cleric do similar.</p><p></p><p>"OK guys, the cleric has decided he is in love with the NPC druid and decides he will not leave her side. All attempts at breaking a possible enchantment/charm have failed. The cleric does feel that he owes the party a debt of gratitude for introducing him to his true love and opts to create healing potions for the party to take on their adventures. He also promises to provide further aid in the future if possible."</p><p></p><p>Effectively, the PCs have some assistantce as if they were adventuring in the vacinity of a town with a cleric. They can always return to the cleric for raising the dead and new potions, but you do not have to worry about the cleric being overly abused (he only knows what he learned with the party, he is not the NPC cannonfodder, he will not leave his true love, the PCs are not miraculously healed after each encounter). </p><p></p><p>Alternatively, you could allow the sorcerer to gain access to healing spells due to the primordal nature of the area they adventure through. I regularly allow this option when I DM so that no player feels like he/she has to play a divine spellcaster. I believe this is one reason behind Monte Cook's Arcana Unearthed allowing all spellcasters access to healing magic.</p></blockquote><p></p>
[QUOTE="Qualir, post: 1437862, member: 17391"] Our current party does not include any PC clerics, druids, rangers, or paladins. The DM has been generous enough to place an NPC cleric with the party who always stays in town (total noncombatant) but creates potions for us to take on adventures. You could easily have the party cleric do similar. "OK guys, the cleric has decided he is in love with the NPC druid and decides he will not leave her side. All attempts at breaking a possible enchantment/charm have failed. The cleric does feel that he owes the party a debt of gratitude for introducing him to his true love and opts to create healing potions for the party to take on their adventures. He also promises to provide further aid in the future if possible." Effectively, the PCs have some assistantce as if they were adventuring in the vacinity of a town with a cleric. They can always return to the cleric for raising the dead and new potions, but you do not have to worry about the cleric being overly abused (he only knows what he learned with the party, he is not the NPC cannonfodder, he will not leave his true love, the PCs are not miraculously healed after each encounter). Alternatively, you could allow the sorcerer to gain access to healing spells due to the primordal nature of the area they adventure through. I regularly allow this option when I DM so that no player feels like he/she has to play a divine spellcaster. I believe this is one reason behind Monte Cook's Arcana Unearthed allowing all spellcasters access to healing magic. [/QUOTE]
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No more cleric. What to do?
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