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*Pathfinder & Starfinder
No more cone shaped powers?
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<blockquote data-quote="delericho" data-source="post: 4046788" data-attributes="member: 22424"><p>"We flunked geometry." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Seriously, though, cone areas on a square grid are really messy. They're easy to work out if you have a physical template to use, but without one they genuinely are quite nasty. However, I'm now leaning towards the view that if you're going to go to all the trouble and expense of using a battlemat and miniatures, you might as well invest the $15 for the official D&D spell templates, or whatever. Then, the game rules can be stated as "any square partially under the template is affected".</p><p></p><p>As an added bonus, this would then let us differentiate wide and narrow cones, and add things like stars, or even waves.</p></blockquote><p></p>
[QUOTE="delericho, post: 4046788, member: 22424"] "We flunked geometry." :) Seriously, though, cone areas on a square grid are really messy. They're easy to work out if you have a physical template to use, but without one they genuinely are quite nasty. However, I'm now leaning towards the view that if you're going to go to all the trouble and expense of using a battlemat and miniatures, you might as well invest the $15 for the official D&D spell templates, or whatever. Then, the game rules can be stated as "any square partially under the template is affected". As an added bonus, this would then let us differentiate wide and narrow cones, and add things like stars, or even waves. [/QUOTE]
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No more cone shaped powers?
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