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*Pathfinder & Starfinder
No more cone shaped powers?
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<blockquote data-quote="cholke" data-source="post: 4046952" data-attributes="member: 25784"><p>We must be in the tiny minority that doesn't use a battlemat. It seems as if they keep marginalizing me more and more as the game takes on a one-size-fits-all mentality. </p><p></p><p>Did everyone use mats before 3.x? I know there are certain mechanics new to the game (from 3.x on) that may be helped by the use of a mat, but they seem to think there is no other way to play. We have been imagining positioning, cones, all all kinds of other things from back in the days of 1e, 2e, Marvel Super Heroes, etc. People have talked about changing the fluff of the game for no real reason. To me, this seems like changing something that has been in the game since I started because of a mechanical problem they have chosen to create.</p><p></p><p>I don't want to insert the whole MMPORPG discussion in this thread, but instead of the similarities with regards to controllers, leaders, etc., it just seems like the game is being "programmed" like a computer game instead of designed as a role-playing one. I guess I just go back to remembering the game that was fun and imaginative instead of one that is "balanced". It seems more and more like a computer game (NWN) where everyone is min/maxing because the design actually allows for that. </p><p></p><p>It gets harder to play when you are not playing it specifically the way the designers want/expect it to be played. Maybe it is just time I finally try C&C...</p></blockquote><p></p>
[QUOTE="cholke, post: 4046952, member: 25784"] We must be in the tiny minority that doesn't use a battlemat. It seems as if they keep marginalizing me more and more as the game takes on a one-size-fits-all mentality. Did everyone use mats before 3.x? I know there are certain mechanics new to the game (from 3.x on) that may be helped by the use of a mat, but they seem to think there is no other way to play. We have been imagining positioning, cones, all all kinds of other things from back in the days of 1e, 2e, Marvel Super Heroes, etc. People have talked about changing the fluff of the game for no real reason. To me, this seems like changing something that has been in the game since I started because of a mechanical problem they have chosen to create. I don't want to insert the whole MMPORPG discussion in this thread, but instead of the similarities with regards to controllers, leaders, etc., it just seems like the game is being "programmed" like a computer game instead of designed as a role-playing one. I guess I just go back to remembering the game that was fun and imaginative instead of one that is "balanced". It seems more and more like a computer game (NWN) where everyone is min/maxing because the design actually allows for that. It gets harder to play when you are not playing it specifically the way the designers want/expect it to be played. Maybe it is just time I finally try C&C... [/QUOTE]
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No more cone shaped powers?
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