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No more cone shaped powers?
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<blockquote data-quote="Reaper Steve" data-source="post: 4048048" data-attributes="member: 51528"><p>A couple things:</p><p>1) DDM 2.0 has cones, but in the radio blog Shoe stated there are no cone effects in the PHB. I'm just pointing that out because I take that to mean that we won't see the new DDM cones in 4E, at least as first.</p><p></p><p>2) The DDM cones are part of my issue with the 1:1 diagonals. Notice that you can't aim your cone directly forward to catch an opponent directly in front of you, as well as those on either side of him. No, one must cast a cone to the left or to the right, but never directly on. Yet another effect of the Far Realms warping the diagonals. Madness!</p><p></p><p>Ia! Ia! Diagonal Ftagn!</p><p></p><p>Of course, they could just have another cone template for aiming directly forward (like the previous edition,) but that is another instance where speed of play has won. Sure, I understand 'analysis paralysis' it takes some people forever to choose the optimum template and the optimum placement for it, but eliminating the most obvious cone pattern and placement option is not the answer to that problem.</p><p></p><p>Now, D&D 4E may have a better replacement.</p><p>Something like a ranged burst that also has line effects. After determining the burst pattern, draw lines from the widest corners back to the caster. Any squares those lines pass through, or that are wholly between those lines, are also affected.</p><p></p><p>I would like that much better than any template... even for DDM 2.0!</p><p>(maybe aintan can work us up some example pics! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="Reaper Steve, post: 4048048, member: 51528"] A couple things: 1) DDM 2.0 has cones, but in the radio blog Shoe stated there are no cone effects in the PHB. I'm just pointing that out because I take that to mean that we won't see the new DDM cones in 4E, at least as first. 2) The DDM cones are part of my issue with the 1:1 diagonals. Notice that you can't aim your cone directly forward to catch an opponent directly in front of you, as well as those on either side of him. No, one must cast a cone to the left or to the right, but never directly on. Yet another effect of the Far Realms warping the diagonals. Madness! Ia! Ia! Diagonal Ftagn! Of course, they could just have another cone template for aiming directly forward (like the previous edition,) but that is another instance where speed of play has won. Sure, I understand 'analysis paralysis' it takes some people forever to choose the optimum template and the optimum placement for it, but eliminating the most obvious cone pattern and placement option is not the answer to that problem. Now, D&D 4E may have a better replacement. Something like a ranged burst that also has line effects. After determining the burst pattern, draw lines from the widest corners back to the caster. Any squares those lines pass through, or that are wholly between those lines, are also affected. I would like that much better than any template... even for DDM 2.0! (maybe aintan can work us up some example pics! ;) ) [/QUOTE]
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