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No more "fluff"!!! [A rant and a request]
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<blockquote data-quote="Vigilance" data-source="post: 1405767" data-attributes="member: 4275"><p>As someone who writes books heavily slanted to the crunch side of things, Id like to offer a defense of crunch heavy books as I see it. </p><p></p><p>First let me say arguing over what we call things isnt usually productive. The point of comminication is to communicate, and using fluff and crunch, regardless of connotation, gets the message across most efficiently. When I say crunch or fluff, you might wince, but you know what I mean. Nuff said on that.</p><p></p><p>Now to my point. I prefer crunch, I think crunch is the most portable element of a d20 game book, and thus the most valuable the largest group of people. If I write a book that is full of setting and flavor and mystique, people have to like it enough to stop their current campaign. </p><p></p><p>Crunch allows homebrew campaigns to use the majority of my books, without interruption of the current flow of the campaign. </p><p></p><p>I prefer these books myself as a consumer, which affects what I write. I dont need anyone's books to tell me how to build my world or run my game. Do the grunt work for me, and let me create. </p><p></p><p>I tend to give other DMs the benefit of the doubt on this subject. I think all of you running games dont need me to tell you how to run your games, and for every "brilliant" idea of mine you will want to incorporate, there will be 3 to 4 that you dont like or just dont fit your style that you will have to ignore or work around.</p><p></p><p>In short, I think crunch-heavy products are more valuable to the largest number of games which is why I write them.</p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 1405767, member: 4275"] As someone who writes books heavily slanted to the crunch side of things, Id like to offer a defense of crunch heavy books as I see it. First let me say arguing over what we call things isnt usually productive. The point of comminication is to communicate, and using fluff and crunch, regardless of connotation, gets the message across most efficiently. When I say crunch or fluff, you might wince, but you know what I mean. Nuff said on that. Now to my point. I prefer crunch, I think crunch is the most portable element of a d20 game book, and thus the most valuable the largest group of people. If I write a book that is full of setting and flavor and mystique, people have to like it enough to stop their current campaign. Crunch allows homebrew campaigns to use the majority of my books, without interruption of the current flow of the campaign. I prefer these books myself as a consumer, which affects what I write. I dont need anyone's books to tell me how to build my world or run my game. Do the grunt work for me, and let me create. I tend to give other DMs the benefit of the doubt on this subject. I think all of you running games dont need me to tell you how to run your games, and for every "brilliant" idea of mine you will want to incorporate, there will be 3 to 4 that you dont like or just dont fit your style that you will have to ignore or work around. In short, I think crunch-heavy products are more valuable to the largest number of games which is why I write them. Chuck [/QUOTE]
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