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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Faolyn" data-source="post: 8375870" data-attributes="member: 6915329"><p>Butting in: no. Because generic means you can then flavor it however you want, whether you are running kitchen sink or walled garden or some blend of the two. </p><p></p><p>As an example, there is the Samurai archetype for fighters. Samurai isn't a generic term. It conjures up a specific image of, well, a samurai. We all know what samurai are, even if we rely on a purely cinematic image of one. If you go by the name of the archetype, it becomes more difficult to fit into specifically curated worlds. I've been waffling on eventually taking this archetype for my duelist (swashbuckler rogue 6/fighter 1), because mechanically it works, but flavor-wise, it doesn't.</p><p></p><p>But hey, in a total kitchen sink game, samurai exist as-is, no need for reflavoring. </p><p></p><p>However, the <em>concept </em>behind the class is fairly generic: <em>The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai's resolve is nearly unbreakable, and the enemies in a Samurai's path have two choices: yield or die fighting. </em>If they had been named something more generic, say "Resolute Warrior" (terrible name, I know), then it becomes far easier to place them in a curated world. My duelist is definitely resolute. She's nothing like a samurai, but definitely resolute.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8375870, member: 6915329"] Butting in: no. Because generic means you can then flavor it however you want, whether you are running kitchen sink or walled garden or some blend of the two. As an example, there is the Samurai archetype for fighters. Samurai isn't a generic term. It conjures up a specific image of, well, a samurai. We all know what samurai are, even if we rely on a purely cinematic image of one. If you go by the name of the archetype, it becomes more difficult to fit into specifically curated worlds. I've been waffling on eventually taking this archetype for my duelist (swashbuckler rogue 6/fighter 1), because mechanically it works, but flavor-wise, it doesn't. But hey, in a total kitchen sink game, samurai exist as-is, no need for reflavoring. However, the [I]concept [/I]behind the class is fairly generic: [I]The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai's resolve is nearly unbreakable, and the enemies in a Samurai's path have two choices: yield or die fighting. [/I]If they had been named something more generic, say "Resolute Warrior" (terrible name, I know), then it becomes far easier to place them in a curated world. My duelist is definitely resolute. She's nothing like a samurai, but definitely resolute. [/QUOTE]
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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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