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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Remathilis" data-source="post: 8387299" data-attributes="member: 7635"><p>Yeah, it's hyperbole used to counter a rather extreme argument.</p><p></p><p>Now, let me pose a serious question. You're running an RPG as the DM and the group travels to France. Assuming you yourself aren't French, how do you describe French culture to your players? What do you do to show they aren't American Midwesterners (or wherever you are from). How do you roleplay the townsfolk, shopkeepers and locals so that they identify as French without collapsing into generalizations and stereotypes? How DO you, as their DM, play everyone from their home town?</p><p></p><p>Because the thought of creating through personalities and backstories for every NPC the PCs meet is enough to get me to take up Magic the Gathering full time...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8387299, member: 7635"] Yeah, it's hyperbole used to counter a rather extreme argument. Now, let me pose a serious question. You're running an RPG as the DM and the group travels to France. Assuming you yourself aren't French, how do you describe French culture to your players? What do you do to show they aren't American Midwesterners (or wherever you are from). How do you roleplay the townsfolk, shopkeepers and locals so that they identify as French without collapsing into generalizations and stereotypes? How DO you, as their DM, play everyone from their home town? Because the thought of creating through personalities and backstories for every NPC the PCs meet is enough to get me to take up Magic the Gathering full time... [/QUOTE]
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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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