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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Steampunkette" data-source="post: 8441838" data-attributes="member: 6796468"><p>Oh, yeah... I'm not doing that at all.</p><p></p><p>Faceless, Human, Minotaur, Naghese, Nazzar, and Stormborn. 6 heritages that instead get oodles of cultural options to draw from and inform their identity. I've made a ton of progress on Sins of the Scorpion Age since I made that post, but a core idea was to have a fairly limited heritage palette that fulfilled story-niches, rather than going kitchen-sink with it. No elves in this world, for example.</p><p></p><p>What I was referring to in that particular post was the narrative socio-historical currency that specific creatures, like Minotaurs, carry.</p><p></p><p>I'm also doing everything I can to avoid "This race is tied to this real world culture" to avoid having heritage-traits speak ill of a real world group of people. Instead, a Minotaur can be from anywhere in the world and carry that culture with them wherever they go. No "Leonins are African tribal Stand-ins" or "Dwarves are Jewish stereotypes".</p><p></p><p>In part, though, it's because I'm going for both a limited-deity and unlimited deity setup... The D&D style "Distant Gods Granting Power" is a list of 8, while there are a much wider variety of gods in the world itself. Six of the 8 gods created peoples, though a Seventh transforms people who already exist to be her own... Still have to figure out the particulars of that, but I'm waiting for Level Up to launch before I do any further Crunchwork.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8441838, member: 6796468"] Oh, yeah... I'm not doing that at all. Faceless, Human, Minotaur, Naghese, Nazzar, and Stormborn. 6 heritages that instead get oodles of cultural options to draw from and inform their identity. I've made a ton of progress on Sins of the Scorpion Age since I made that post, but a core idea was to have a fairly limited heritage palette that fulfilled story-niches, rather than going kitchen-sink with it. No elves in this world, for example. What I was referring to in that particular post was the narrative socio-historical currency that specific creatures, like Minotaurs, carry. I'm also doing everything I can to avoid "This race is tied to this real world culture" to avoid having heritage-traits speak ill of a real world group of people. Instead, a Minotaur can be from anywhere in the world and carry that culture with them wherever they go. No "Leonins are African tribal Stand-ins" or "Dwarves are Jewish stereotypes". In part, though, it's because I'm going for both a limited-deity and unlimited deity setup... The D&D style "Distant Gods Granting Power" is a list of 8, while there are a much wider variety of gods in the world itself. Six of the 8 gods created peoples, though a Seventh transforms people who already exist to be her own... Still have to figure out the particulars of that, but I'm waiting for Level Up to launch before I do any further Crunchwork. [/QUOTE]
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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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