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*Dungeons & Dragons
No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Faolyn" data-source="post: 8442504" data-attributes="member: 6915329"><p>And I'm sure the books will give suggestions and generalities as to what the races are or can be like. Maybe even a table to roll on. I know you've said you're not fond of lore when it's "they can be like this, or maybe like that." But that's better than "they are like this" and no other options for those who aren't great at making up their own, or who enjoy reading these suggestions for inspiration.</p><p></p><p></p><p>Sure, and in the Realms or Greyhawk or whatever, there's established lore on orcs and drow and how they're generally evil. But this would be for other settings--homebrews, newer official settings, and 3pp settings.</p><p></p><p>OTOH, is the established evil lore on orcs and drow actually interesting lore? Personally, I tend to dislike it. Evil D&D societies rarely make sense to me, and I find them so one-note as to be boring. Either that or it's so over-the-top evil that it's ridiculous, like that Dragon magazine article (I think it was a Dragon) that said that drow fetuses fight each other to the death and it's super-orgasmic for the mother. Because drow are <em>so </em>evil that even their <em>fetuses </em>are evil. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p></p><p><shrug> Some people like playing half-whatevers. I think if you're going to allow the races to interbreed, then they should go further. Let's see the gnomelings and dworcs!</p><p></p><p></p><p>Well, <em>you're </em>not going to be happy, but nobody? I highly doubt that. </p><p></p><p>I've been playing since '91 or so, so I don't think I count as a modern gamer. I've always been fine with picking and choosing and getting inspiration from the books and then writing up my own stuff. I don't think it ever occurred to me that the lore was something that I was really supposed to care about. And I'm fine with old lore not being used in new books, because why spend money on a book that just rehashes the stuff I already have? It's not a novel or comic book. I don't care about the <em>plot. </em>It's why I was glad at the massive changes they made to my favorite setting. I already have most of the 2e and 3e Ravenloft books. In addition to interesting mechanics I got a brand new interpretation of the domains to yoink things from.</p><p></p><p></p><p>We did? I recall a <em>ton </em>of lore in Volo's, and a lot of regular and implied lore in the main books. I don't recall any of those books having a "write it yourself" approach. Unless you're actually meaning "<em>re</em>write it yourself if you don't like the lore we're giving you."</p><p></p><p></p><p>Didn't they say that there was going to be no forward facing canon that they're going to make game-writers adhere to? That's a bit different from saying there's no canon at all.</p><p></p><p></p><p>Where the PCs, not high-level NPCs, are considered to be heroes? And you the DM don't have to worry about some published adventure or novel (that you may not have bought or read) changing everything and making you either change the way your campaign works or else get less use out of new published material because some writer decided that something weird and world-shattering just occurred? </p><p></p><p>Sounds like a good idea to me.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8442504, member: 6915329"] And I'm sure the books will give suggestions and generalities as to what the races are or can be like. Maybe even a table to roll on. I know you've said you're not fond of lore when it's "they can be like this, or maybe like that." But that's better than "they are like this" and no other options for those who aren't great at making up their own, or who enjoy reading these suggestions for inspiration. Sure, and in the Realms or Greyhawk or whatever, there's established lore on orcs and drow and how they're generally evil. But this would be for other settings--homebrews, newer official settings, and 3pp settings. OTOH, is the established evil lore on orcs and drow actually interesting lore? Personally, I tend to dislike it. Evil D&D societies rarely make sense to me, and I find them so one-note as to be boring. Either that or it's so over-the-top evil that it's ridiculous, like that Dragon magazine article (I think it was a Dragon) that said that drow fetuses fight each other to the death and it's super-orgasmic for the mother. Because drow are [I]so [/I]evil that even their [I]fetuses [/I]are evil. :rolleyes: <shrug> Some people like playing half-whatevers. I think if you're going to allow the races to interbreed, then they should go further. Let's see the gnomelings and dworcs! Well, [I]you're [/I]not going to be happy, but nobody? I highly doubt that. I've been playing since '91 or so, so I don't think I count as a modern gamer. I've always been fine with picking and choosing and getting inspiration from the books and then writing up my own stuff. I don't think it ever occurred to me that the lore was something that I was really supposed to care about. And I'm fine with old lore not being used in new books, because why spend money on a book that just rehashes the stuff I already have? It's not a novel or comic book. I don't care about the [I]plot. [/I]It's why I was glad at the massive changes they made to my favorite setting. I already have most of the 2e and 3e Ravenloft books. In addition to interesting mechanics I got a brand new interpretation of the domains to yoink things from. We did? I recall a [I]ton [/I]of lore in Volo's, and a lot of regular and implied lore in the main books. I don't recall any of those books having a "write it yourself" approach. Unless you're actually meaning "[I]re[/I]write it yourself if you don't like the lore we're giving you." Didn't they say that there was going to be no forward facing canon that they're going to make game-writers adhere to? That's a bit different from saying there's no canon at all. Where the PCs, not high-level NPCs, are considered to be heroes? And you the DM don't have to worry about some published adventure or novel (that you may not have bought or read) changing everything and making you either change the way your campaign works or else get less use out of new published material because some writer decided that something weird and world-shattering just occurred? Sounds like a good idea to me. [/QUOTE]
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