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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Scott Christian" data-source="post: 8442675" data-attributes="member: 6901101"><p>It all boils down to how well the setting is designed. That's it. Nothing else.</p><p></p><p>If the DM has a vibrant world with clear, defined, and consistent cultural motifs, themes and behaviors - then your problem is solved.</p><p></p><p>If the DM wants to run a cantina setting where players get to choose, which is most D&D tables, then they are humans in funny hats.</p><p></p><p>The last factor is that of limitations. If you, as DM created a world with two races, each distinct and at war with one another, there would never be a talk about humans in funny hats. Never. But, the more options you add, the greater risk you run of humans in funny hats.</p><p></p><p>In my humble opinion, you will never lose the two sides. It is a balancing act on the DM's part. It is up to the table to decide which they prefer.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8442675, member: 6901101"] It all boils down to how well the setting is designed. That's it. Nothing else. If the DM has a vibrant world with clear, defined, and consistent cultural motifs, themes and behaviors - then your problem is solved. If the DM wants to run a cantina setting where players get to choose, which is most D&D tables, then they are humans in funny hats. The last factor is that of limitations. If you, as DM created a world with two races, each distinct and at war with one another, there would never be a talk about humans in funny hats. Never. But, the more options you add, the greater risk you run of humans in funny hats. In my humble opinion, you will never lose the two sides. It is a balancing act on the DM's part. It is up to the table to decide which they prefer. [/QUOTE]
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Community
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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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