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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="HammerMan" data-source="post: 8442689" data-attributes="member: 84112"><p>the solution to stop this was already found in 4e (okay not the darkvision part). Make the difference between a Martial leader (buffer/healer/support what ever you call it) and a Divine leader and an Arcane leader be fluff plus specialization. Give ALL Marital characters a pool of abilities (but don't call them powers that word is bad) then give Arcane and divine and shadow and psionic and primal.... then give all leaders/defenders/strikers/controlers the same type of abilities (almost typed powers) but in line with there power source. make them all close to even, but different... then do the same with race.</p><p></p><p>Every race should have 2-3 features, at least 1 passive always on (Halfing luck, Dwarf resist poison, ect) at least 1 active (dwarven second wind, elven accuracy ect) and redo the 3e (yes even though I dislike it, they had some good ideas) different types of vision, give dark vision, low light vision, and maybe even bring back infravision. Then give every race 1-2 ribbon abilities that make the race feel like they are different (i would have listed elven trance, but I like the astral elf version that is more like a powe...er ability that can give a floating skill).</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8442689, member: 84112"] the solution to stop this was already found in 4e (okay not the darkvision part). Make the difference between a Martial leader (buffer/healer/support what ever you call it) and a Divine leader and an Arcane leader be fluff plus specialization. Give ALL Marital characters a pool of abilities (but don't call them powers that word is bad) then give Arcane and divine and shadow and psionic and primal.... then give all leaders/defenders/strikers/controlers the same type of abilities (almost typed powers) but in line with there power source. make them all close to even, but different... then do the same with race. Every race should have 2-3 features, at least 1 passive always on (Halfing luck, Dwarf resist poison, ect) at least 1 active (dwarven second wind, elven accuracy ect) and redo the 3e (yes even though I dislike it, they had some good ideas) different types of vision, give dark vision, low light vision, and maybe even bring back infravision. Then give every race 1-2 ribbon abilities that make the race feel like they are different (i would have listed elven trance, but I like the astral elf version that is more like a powe...er ability that can give a floating skill). [/QUOTE]
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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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