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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Faolyn" data-source="post: 8442888" data-attributes="member: 6915329"><p>One option --> if you don't like it, rewrite.</p><p>Two options --> if you don't like, rewrite. Same as above, only there will be a greater chance that you'll like one of the options.</p><p></p><p></p><p>You say that, but...</p><p></p><p></p><p><em>You </em>could tweak, ditch, or use the "maybe this, maybe that, maybe both" options. You just don't want to. However, you're perfectly fine with <em>other </em>people having to tweak, ditch, or use a single option.</p><p></p><p>With the yeti (for those who are not Scribe and reading this and are confused, this is a reference to the yeti as presented in Level Up), there were a couple of options, IIRC: yeti are generally cruel and evil, yeti are generally peaceful unless hungry, yeti are generally peaceful except during blizzards.</p><p></p><p>You want the yeti to be evil, because of reasons? That's covered. You want the yeti to <em>not </em>be evil, but to still be dangerous? That's covered? You want the yeti to not be evil but to still be dangerous because powerful evil entities of ice and snow, like Auril or Thrym or an archfey or Ithaqua drives them to madness and violence by sending out psychic calls during blizzards? That's covered. </p><p></p><p>Seriously, though. How is <em>not </em>having a choice better than having a choice?</p><p></p><p></p><p>So <em>your </em>belief is that, by having monsters as not just being evilevilevil so you can kill them, that means they're inoffensive and safe and bleh. Gotcha. You know, if you prefer black-and-white morality and guilt-free murderhoboing, just say so. That's fine. You can game like that all you like. But why force the rest of us to game the same way?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8442888, member: 6915329"] One option --> if you don't like it, rewrite. Two options --> if you don't like, rewrite. Same as above, only there will be a greater chance that you'll like one of the options. You say that, but... [I]You [/I]could tweak, ditch, or use the "maybe this, maybe that, maybe both" options. You just don't want to. However, you're perfectly fine with [I]other [/I]people having to tweak, ditch, or use a single option. With the yeti (for those who are not Scribe and reading this and are confused, this is a reference to the yeti as presented in Level Up), there were a couple of options, IIRC: yeti are generally cruel and evil, yeti are generally peaceful unless hungry, yeti are generally peaceful except during blizzards. You want the yeti to be evil, because of reasons? That's covered. You want the yeti to [I]not [/I]be evil, but to still be dangerous? That's covered? You want the yeti to not be evil but to still be dangerous because powerful evil entities of ice and snow, like Auril or Thrym or an archfey or Ithaqua drives them to madness and violence by sending out psychic calls during blizzards? That's covered. Seriously, though. How is [I]not [/I]having a choice better than having a choice? So [I]your [/I]belief is that, by having monsters as not just being evilevilevil so you can kill them, that means they're inoffensive and safe and bleh. Gotcha. You know, if you prefer black-and-white morality and guilt-free murderhoboing, just say so. That's fine. You can game like that all you like. But why force the rest of us to game the same way? [/QUOTE]
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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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