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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Faolyn" data-source="post: 8443966" data-attributes="member: 6915329"><p>In a <em>gaming </em>context, though, that's kind of boring. At least IMO.</p><p></p><p></p><p>And if you're using a core setting, you're remembering to rewrite the entire history of that setting to allow for these changes, right? Because I hope you can see how difficult it can be for some people, especially when it's something really major.</p><p></p><p></p><p>No, nurture is also important. </p><p></p><p>But the reason why alignment should not be racial is this: it's <em>not OK </em>to kill a group of people <em>just </em>for being that part of that group of people, <em>especially </em>if that group is based around an inborn trait. And there aren't any groups of people in the real world whose inborn traits make them evil.</p><p></p><p>Like I said before, you can have orcs be natural fighters. Say that Gruumsh made them that way, say that they evolved that way. <em>That's </em>how biology would work. But that's a <em>lot </em>different than saying that they are automatically evil and therefore can be killed for XP. Because "natural fighters" can fight for fun, for sport, for money, for personal reasons, for good reasons, for evil reasons--or can choose not to fight at all.</p><p></p><p></p><p>What's stopping you from picking one way or another? Or even assigning each option a number and rolling a die?</p><p></p><p></p><p>That could be because we're annoyed with having to use the same arguments over and over again. You think I'm the first person I've had this discussion with? It's gets tiresome after a while. I suppose I could write my argument down and then just copypaste it into every discussion, but having to find the file each time I needed it would be a pain in the butt.</p><p></p><p>Also, because sometimes it <em>does </em>turn into real-world racism, and that's always bothersome. I had this discussion on reddit a while ago. The Vistani got brought up, and the person I was speaking to began bringing up how Romani deserve all the negative stereotypes (heck, I had a discussion with someone <em>here </em>who basically said the same thing). A friend of mine said he had to kick someone out of his other group because the guy's defense of evil orcs turned into comparing them to "criminal" PoC.</p><p></p><p></p><p>Why would they need to have that? Why not just say there's nothing wrong with a halfling putting their floating bonus into Strength?</p><p></p><p>That's the thing you don't seem to get: it's not halfling<strong>s</strong> who are strong. It's that one halfling PC. It doesn't hurt anything to let that one PC have a special character. Saying they can't do that is basically saying that a PC can't make the character they want--when that character isn't breaking rules or trying to "win" with the most powerful character--because <em>you </em>don't like the idea.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8443966, member: 6915329"] In a [I]gaming [/I]context, though, that's kind of boring. At least IMO. And if you're using a core setting, you're remembering to rewrite the entire history of that setting to allow for these changes, right? Because I hope you can see how difficult it can be for some people, especially when it's something really major. No, nurture is also important. But the reason why alignment should not be racial is this: it's [I]not OK [/I]to kill a group of people [I]just [/I]for being that part of that group of people, [I]especially [/I]if that group is based around an inborn trait. And there aren't any groups of people in the real world whose inborn traits make them evil. Like I said before, you can have orcs be natural fighters. Say that Gruumsh made them that way, say that they evolved that way. [I]That's [/I]how biology would work. But that's a [I]lot [/I]different than saying that they are automatically evil and therefore can be killed for XP. Because "natural fighters" can fight for fun, for sport, for money, for personal reasons, for good reasons, for evil reasons--or can choose not to fight at all. What's stopping you from picking one way or another? Or even assigning each option a number and rolling a die? That could be because we're annoyed with having to use the same arguments over and over again. You think I'm the first person I've had this discussion with? It's gets tiresome after a while. I suppose I could write my argument down and then just copypaste it into every discussion, but having to find the file each time I needed it would be a pain in the butt. Also, because sometimes it [I]does [/I]turn into real-world racism, and that's always bothersome. I had this discussion on reddit a while ago. The Vistani got brought up, and the person I was speaking to began bringing up how Romani deserve all the negative stereotypes (heck, I had a discussion with someone [I]here [/I]who basically said the same thing). A friend of mine said he had to kick someone out of his other group because the guy's defense of evil orcs turned into comparing them to "criminal" PoC. Why would they need to have that? Why not just say there's nothing wrong with a halfling putting their floating bonus into Strength? That's the thing you don't seem to get: it's not halfling[B]s[/B] who are strong. It's that one halfling PC. It doesn't hurt anything to let that one PC have a special character. Saying they can't do that is basically saying that a PC can't make the character they want--when that character isn't breaking rules or trying to "win" with the most powerful character--because [I]you [/I]don't like the idea. [/QUOTE]
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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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