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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Scott Christian" data-source="post: 8444233" data-attributes="member: 6901101"><p>I've said it a hundred times:</p><p>There are only so many knobs and dials to turn in an RPG. Attributes is the big red and black sliders. Racial feats are all the blue, red, yellow, and grey knobs. And then there are the plugins that sit unused because no one likes the way they sound. </p><p></p><p>[ATTACH=full]146008[/ATTACH]</p><p>I have asked for a list of possible feats, but every list that gets drawn up inevitably leads to more complaints from synergistic or min/max players declaring the racial feat favors this class or that class. Maybe if you came up with a racial feat for each class archetype (fighter, rogue, cleric, wizard), and those were the four racial feats you received, it might be fair. But I doubt it. In the end, it boils down to there are players that want more than others and are unhappy with limitations. In Queen's words: "I want it all, and I want it now!" Then there are others that like the adversity placed on them through restrictions. They want it all, but only a tiny bit at a time. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>But in the spirit of collaboration, here are my four halfling racial feats, based on class archetypes. (And yes, play a halfling, you get them all.)</p><ul> <li data-xf-list-type="ul">Due to their small stature, halflings are able to roll with advantage when attacking foes size large to huge.</li> <li data-xf-list-type="ul">Halflings, due to their lightweight, are naturally soft walkers. They gain proficiency in stealth. If the character starts with proficiency due to class or background options, the character gains mastery.</li> <li data-xf-list-type="ul">Halflings, due to their dialect, grow up insightful. They are able to draw on small details, even during chaotic moments. Therefore, halflings are able to reroll when attempting any wisdom saving throw.</li> <li data-xf-list-type="ul">Halfling culture teaches waste not, want not. When casting a spell that requires spell components, they are able to make due with half the ingredients. Thus, if there is a cost, the cost is halved.</li> </ul><p></p><p>There ya go. Half mix of culture and physical attributes. Each one embodies a class's archetype as well. Now, just increase the point buy, get rid of stat bonuses, implement racial feats like these, and make everyone lose darkvision, and we're good to go. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8444233, member: 6901101"] I've said it a hundred times: There are only so many knobs and dials to turn in an RPG. Attributes is the big red and black sliders. Racial feats are all the blue, red, yellow, and grey knobs. And then there are the plugins that sit unused because no one likes the way they sound. [ATTACH type="full"]146008[/ATTACH] I have asked for a list of possible feats, but every list that gets drawn up inevitably leads to more complaints from synergistic or min/max players declaring the racial feat favors this class or that class. Maybe if you came up with a racial feat for each class archetype (fighter, rogue, cleric, wizard), and those were the four racial feats you received, it might be fair. But I doubt it. In the end, it boils down to there are players that want more than others and are unhappy with limitations. In Queen's words: "I want it all, and I want it now!" Then there are others that like the adversity placed on them through restrictions. They want it all, but only a tiny bit at a time. ;) But in the spirit of collaboration, here are my four halfling racial feats, based on class archetypes. (And yes, play a halfling, you get them all.) [LIST] [*]Due to their small stature, halflings are able to roll with advantage when attacking foes size large to huge. [*]Halflings, due to their lightweight, are naturally soft walkers. They gain proficiency in stealth. If the character starts with proficiency due to class or background options, the character gains mastery. [*]Halflings, due to their dialect, grow up insightful. They are able to draw on small details, even during chaotic moments. Therefore, halflings are able to reroll when attempting any wisdom saving throw. [*]Halfling culture teaches waste not, want not. When casting a spell that requires spell components, they are able to make due with half the ingredients. Thus, if there is a cost, the cost is halved. [/LIST] There ya go. Half mix of culture and physical attributes. Each one embodies a class's archetype as well. Now, just increase the point buy, get rid of stat bonuses, implement racial feats like these, and make everyone lose darkvision, and we're good to go. ;) [/QUOTE]
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