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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Faolyn" data-source="post: 8445543" data-attributes="member: 6915329"><p>So you're defining "powergamer" as "anyone who chooses something other than fixed ASIs."</p><p></p><p></p><p>So, because you think that stereotypes are good, anyone who chooses to go against them is a powergamer.</p><p></p><p></p><p>Or it means you want to be effective in your chosen class. "Being effective" and "being a powergamer" are <em>not </em>the same thing at all.</p><p></p><p></p><p>So, coming up with unique cultural aspects for different races, or coming up with unique, non-mechanical, biological quirks for different races is somehow bland, but a +2 bonus to a stat, and basing their cultural differences around that bonus or on a mechanical trait, <em>isn't </em>bland--despite making the races all one-note. </p><p></p><p>How on <em>earth</em> does this make sense to you? Because right now, it sounds like you don't care about the race's culture or biology beyond what you can put on your character sheet--either that, or you don't want to bother thinking up any actual culture or biological quirks.</p><p></p><p></p><p>One: I never said mechanics don't matter. I said that coming up with non-mechanical cultural and racial traits was more important than a +2 in making a race unique (especially since every stat has around half a dozen races that get a +2 in it).</p><p></p><p>Two: I <em>haven't </em>defended Tasha's. I said it was <em>optional. </em>I haven't even made any characters with it yet. My tiefling rogue, firbolg warlock, and kalashtar fighter were all built pre-Tasha's and haven't died yet, so no need for new characters. </p><p></p><p></p><p>Nice to know you think talking about making cultures interesting is a "rant."</p><p></p><p>This may be shocking to you, but if you have a race that's actually fleshed out and interesting, and players who are interested in playing that race, then it literally doesn't matter where put the bonus. Because that bonus has nothing to do with the race; it's just a mechanical benefit.</p><p></p><p></p><p>So, if someone just wants to play a tiefling warlock because they have a cool idea for a tiefling who's a warlock, you would consider them to be powergamers who couldn't possibly have fun without that bonus. And you actively attempt to discredit other people's playstyles because you disagree with it. You sound charming.</p><p></p><p></p><p>An elf fighter who chooses to put +2 in Strength is the same, from a dice-rolling perspective, as an orc fighter who was forced to put +2 in Strength, who is also the same, from a dice-rolling perspective, as an orc fighter who chooses to +2 in Strength.</p><p></p><p>Please tell me where the optimization is. Because I haven't seen an uptick in mountain dwarf wizards, which may literally be the only example of optimization due to a floating ASI I've ever seen.</p><p></p><p></p><p>Which is even more of a reason why <em>fixed </em>ASIs are dumb. The average orc PC has an Int of 10. </p><p></p><p>This, however, strongly suggests that you aren't understanding what I wrote because I have never talked about floating ASIs affecting culture.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8445543, member: 6915329"] So you're defining "powergamer" as "anyone who chooses something other than fixed ASIs." So, because you think that stereotypes are good, anyone who chooses to go against them is a powergamer. Or it means you want to be effective in your chosen class. "Being effective" and "being a powergamer" are [I]not [/I]the same thing at all. So, coming up with unique cultural aspects for different races, or coming up with unique, non-mechanical, biological quirks for different races is somehow bland, but a +2 bonus to a stat, and basing their cultural differences around that bonus or on a mechanical trait, [I]isn't [/I]bland--despite making the races all one-note. How on [I]earth[/I] does this make sense to you? Because right now, it sounds like you don't care about the race's culture or biology beyond what you can put on your character sheet--either that, or you don't want to bother thinking up any actual culture or biological quirks. One: I never said mechanics don't matter. I said that coming up with non-mechanical cultural and racial traits was more important than a +2 in making a race unique (especially since every stat has around half a dozen races that get a +2 in it). Two: I [I]haven't [/I]defended Tasha's. I said it was [I]optional. [/I]I haven't even made any characters with it yet. My tiefling rogue, firbolg warlock, and kalashtar fighter were all built pre-Tasha's and haven't died yet, so no need for new characters. Nice to know you think talking about making cultures interesting is a "rant." This may be shocking to you, but if you have a race that's actually fleshed out and interesting, and players who are interested in playing that race, then it literally doesn't matter where put the bonus. Because that bonus has nothing to do with the race; it's just a mechanical benefit. So, if someone just wants to play a tiefling warlock because they have a cool idea for a tiefling who's a warlock, you would consider them to be powergamers who couldn't possibly have fun without that bonus. And you actively attempt to discredit other people's playstyles because you disagree with it. You sound charming. An elf fighter who chooses to put +2 in Strength is the same, from a dice-rolling perspective, as an orc fighter who was forced to put +2 in Strength, who is also the same, from a dice-rolling perspective, as an orc fighter who chooses to +2 in Strength. Please tell me where the optimization is. Because I haven't seen an uptick in mountain dwarf wizards, which may literally be the only example of optimization due to a floating ASI I've ever seen. Which is even more of a reason why [I]fixed [/I]ASIs are dumb. The average orc PC has an Int of 10. This, however, strongly suggests that you aren't understanding what I wrote because I have never talked about floating ASIs affecting culture. [/QUOTE]
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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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