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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Minigiant" data-source="post: 8446359" data-attributes="member: 63508"><p>Or you could just codify some aspect of the cultural system to make it customizable. TCOE started this but didn't do enough.</p><p></p><p>TCOE put proficiencies in tiers.</p><p></p><ol> <li data-xf-list-type="ol">Skills</li> <li data-xf-list-type="ol">Martial weapon or armor</li> <li data-xf-list-type="ol">Simple Weapon or tool</li> </ol><p>So Elves being ancient get 1 Tier 1, 2 Tier 2s, and 2 Tier 3s.</p><p></p><p>Dwarves being old get 2 Tier 2s and 4 Tier 3.</p><p></p><p>Orcs being young get 2 Tier 1s and that's it.</p><p></p><p>Then you can add more aspects in the Tiers. A Cantrip is tier 1. A superiority die is Tier 2. A maneuver is Tier 3. A spell is Tier 1. A language is tier 3.</p><p></p><ol> <li data-xf-list-type="ol">Skill proficiency, cantrip, or spell known</li> <li data-xf-list-type="ol">Martial weapon or armor proficiency or a superiority die</li> <li data-xf-list-type="ol">Simple Weapon or tool proficiency or a language</li> </ol><p>Once you codify the generic cultural aspects you can figure out where more biological and psychological racial aspects fit as well as other cultural aspects like Tinker.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8446359, member: 63508"] Or you could just codify some aspect of the cultural system to make it customizable. TCOE started this but didn't do enough. TCOE put proficiencies in tiers. [LIST=1] [*]Skills [*]Martial weapon or armor [*]Simple Weapon or tool [/LIST] So Elves being ancient get 1 Tier 1, 2 Tier 2s, and 2 Tier 3s. Dwarves being old get 2 Tier 2s and 4 Tier 3. Orcs being young get 2 Tier 1s and that's it. Then you can add more aspects in the Tiers. A Cantrip is tier 1. A superiority die is Tier 2. A maneuver is Tier 3. A spell is Tier 1. A language is tier 3. [LIST=1] [*]Skill proficiency, cantrip, or spell known [*]Martial weapon or armor proficiency or a superiority die [*]Simple Weapon or tool proficiency or a language [/LIST] Once you codify the generic cultural aspects you can figure out where more biological and psychological racial aspects fit as well as other cultural aspects like Tinker. [/QUOTE]
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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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