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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Faolyn" data-source="post: 8447226" data-attributes="member: 6915329"><p>There is no Wizard's math. There's just two sentences about what can be expected. </p><p></p><p>And rolling for stats is the <em>first </em>option giving for generating stats in the PHB. Stat array is the second option. Point buy is the third. Wizard's math, if it exists, is based on rolling dice.</p><p></p><p></p><p>This is the entirety of the guidelines:</p><p></p><p><em>Assuming typical adventuring conditions and average luck, most adventuring parties can handle about six to eight medium or hard encounters in a day. If the adventure has more easy encounters, the adventurers can get through more. If it has more deadly encounters, they can handle fewer.</em></p><p></p><p>Such math, much wow. </p><p></p><p>The "math" you are talking about is determining the XP total for a single encounter--but we all know that D&D monsters are <em>not </em>actually calculated very well, and depending on the race/class/archetype combo, player tactics, DM willingness to play their monsters intelligently, atypical conditions, and atypical luck,, a "typical party" can get murdered by an easy encounter or wipe the floor with a hard one.</p><p></p><p>I used to calculate the XP value exactly for encounters, until I realized that it was a complete waste of time because it had no bearing on what actually happened in game.</p><p></p><p></p><p>Then you should have absolutely no problem whatsoever with people having a floating ASI, because even if there's no requirement, the player still <em>wants </em>it. </p><p></p><p>But you continuously have problems with it. That proves you care about it. If you didn't care, you wouldn't engage in these discussions. You wouldn't do math to "prove" that +3 isn't needed. You'd just shrug and move on to a topic you actually care about.</p><p></p><p>So you care, and you care enough to continuously harp about how races should have not only fixed ASIs but attribute limitations as well, and you care enough to continuously harp on the word "required" as if to say that people shouldn't get something just because they <em>want </em>it, and you care enough to do this for <em>pages </em>rather than explore other ideas, like coming up with new racial traits to prevent nonhumans from being just humans in funny hats.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8447226, member: 6915329"] There is no Wizard's math. There's just two sentences about what can be expected. And rolling for stats is the [I]first [/I]option giving for generating stats in the PHB. Stat array is the second option. Point buy is the third. Wizard's math, if it exists, is based on rolling dice. This is the entirety of the guidelines: [I]Assuming typical adventuring conditions and average luck, most adventuring parties can handle about six to eight medium or hard encounters in a day. If the adventure has more easy encounters, the adventurers can get through more. If it has more deadly encounters, they can handle fewer.[/I] Such math, much wow. The "math" you are talking about is determining the XP total for a single encounter--but we all know that D&D monsters are [I]not [/I]actually calculated very well, and depending on the race/class/archetype combo, player tactics, DM willingness to play their monsters intelligently, atypical conditions, and atypical luck,, a "typical party" can get murdered by an easy encounter or wipe the floor with a hard one. I used to calculate the XP value exactly for encounters, until I realized that it was a complete waste of time because it had no bearing on what actually happened in game. [I][/I] Then you should have absolutely no problem whatsoever with people having a floating ASI, because even if there's no requirement, the player still [I]wants [/I]it. But you continuously have problems with it. That proves you care about it. If you didn't care, you wouldn't engage in these discussions. You wouldn't do math to "prove" that +3 isn't needed. You'd just shrug and move on to a topic you actually care about. So you care, and you care enough to continuously harp about how races should have not only fixed ASIs but attribute limitations as well, and you care enough to continuously harp on the word "required" as if to say that people shouldn't get something just because they [I]want [/I]it, and you care enough to do this for [I]pages [/I]rather than explore other ideas, like coming up with new racial traits to prevent nonhumans from being just humans in funny hats. [/QUOTE]
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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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