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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Faolyn" data-source="post: 8448494" data-attributes="member: 6915329"><p>If you want races to be different, then you, the DM (with the help of the players) need to come up with ways they are different. As I said before, come up with lists of cultural and biological quirks. Or have mechanical traits. Because the differences between a githyanki, an orc, a centaur, and a minotaur are <em>all </em>because of those quirks and traits, <em>not </em>the ASIs.</p><p></p><p></p><p>In part, of course it is. But first off, this is no different than playing a +2 Strength race as a martial and a +2 mental stat race as a spellcaster who relies on that stat. And it's no different from putting your highest score in your prime stat anyway.</p><p></p><p>And secondly, it's not <em>just </em>to be stronger. It <em>is </em>to be able to move stats where you want. I legitimately play race/class combos across type and I don't <em>want </em>some of them to have a high stat of a particular type. I have a firbolg (+2 Wis, +1 Str) genielock. I didn't <em>want </em>them to be that strong. Going by the background I had written for them (they had been a survivor of a werewolf attack), it would have made more sense for them to have +1 Con. My kalashtar fighter (+2 Wis, +1 Cha) is strong and pretty smart, but I never saw her as being particularly charismatic. Only my Levestus tiefling (+2 Cha, +1 Con) rogue benefits from her actual ASIs--but I picked tiefling because I like them, and the subrace because I wanted her to have a cold theme, not because of the +2 Cha which helps her as a swashbuckler.</p><p></p><p>By forcing me to have fixed ASIs, I couldn't fully create two of my three current characters the way I envisioned them.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8448494, member: 6915329"] If you want races to be different, then you, the DM (with the help of the players) need to come up with ways they are different. As I said before, come up with lists of cultural and biological quirks. Or have mechanical traits. Because the differences between a githyanki, an orc, a centaur, and a minotaur are [I]all [/I]because of those quirks and traits, [I]not [/I]the ASIs. In part, of course it is. But first off, this is no different than playing a +2 Strength race as a martial and a +2 mental stat race as a spellcaster who relies on that stat. And it's no different from putting your highest score in your prime stat anyway. And secondly, it's not [I]just [/I]to be stronger. It [I]is [/I]to be able to move stats where you want. I legitimately play race/class combos across type and I don't [I]want [/I]some of them to have a high stat of a particular type. I have a firbolg (+2 Wis, +1 Str) genielock. I didn't [I]want [/I]them to be that strong. Going by the background I had written for them (they had been a survivor of a werewolf attack), it would have made more sense for them to have +1 Con. My kalashtar fighter (+2 Wis, +1 Cha) is strong and pretty smart, but I never saw her as being particularly charismatic. Only my Levestus tiefling (+2 Cha, +1 Con) rogue benefits from her actual ASIs--but I picked tiefling because I like them, and the subrace because I wanted her to have a cold theme, not because of the +2 Cha which helps her as a swashbuckler. By forcing me to have fixed ASIs, I couldn't fully create two of my three current characters the way I envisioned them. [/QUOTE]
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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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