Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8448770" data-attributes="member: 7032025"><p>Sorry for misunderstanding, my point is that both abilities and stats make a race different.</p><p></p><p></p><p></p><p>And my perspective is that the abilities and stats above, especially if strong and distinctive, have first a strong impact on the culture, and then on the psychological standpoint.</p><p></p><p></p><p></p><p>As an individual, you might still be complexed for being less big than a full ogre. However, ogres in general I think have little but disdain for "puny" smaller races.</p><p></p><p>There is a good example of that in the (incredible) Malazan Book of the Fallen, with Karsa Orlong. At start, he says only that he will raid and massacre children, which of course make you hate him. It turns out that his race, the Teblors, are half-again as tall as humans and most races (not elder races, but these are very strange, very powerful and very rare), and in their tongue, they call them "children" in their tongue. It does not make the Teblors nicer (they are quite savage and have a practice of raiding with really nasty side effects), but Karsa is a very interesting character who finally applies his notions of honor to members of other races, and evolves in a very interesting way (after suffering a lot). This is just an example but it shows what a race might think for being taller and stronger (by a lot), and how an individual from that race might evolve.</p><p></p><p>And if you have not read the Malazan Book of the Fallen, do so now (you will suffer quite a bit at start like Karsa Orlong, but it is more than worth it). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lyxen, post: 8448770, member: 7032025"] Sorry for misunderstanding, my point is that both abilities and stats make a race different. And my perspective is that the abilities and stats above, especially if strong and distinctive, have first a strong impact on the culture, and then on the psychological standpoint. As an individual, you might still be complexed for being less big than a full ogre. However, ogres in general I think have little but disdain for "puny" smaller races. There is a good example of that in the (incredible) Malazan Book of the Fallen, with Karsa Orlong. At start, he says only that he will raid and massacre children, which of course make you hate him. It turns out that his race, the Teblors, are half-again as tall as humans and most races (not elder races, but these are very strange, very powerful and very rare), and in their tongue, they call them "children" in their tongue. It does not make the Teblors nicer (they are quite savage and have a practice of raiding with really nasty side effects), but Karsa is a very interesting character who finally applies his notions of honor to members of other races, and evolves in a very interesting way (after suffering a lot). This is just an example but it shows what a race might think for being taller and stronger (by a lot), and how an individual from that race might evolve. And if you have not read the Malazan Book of the Fallen, do so now (you will suffer quite a bit at start like Karsa Orlong, but it is more than worth it). :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
Top