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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Crimson Longinus" data-source="post: 8449249" data-attributes="member: 7025508"><p>Because it is every fricking halfling PC who actually needs to be strong! Every halfling barbarian ever will now be that bizarrely strong superhobbit. How unique! </p><p></p><p>The result of floating ASIs is that every character of given class will have the same score in their main ability score at a given level. They all will be the same. Elf barbarian, halfling barbarian, human barbarian, goliath barbarian. Doesn't matter everyone has the same score. At which point, why even pretend that the ability scores are a choice and represent individual variation? Just get rid of them and tie the bonuses to the classes!</p><p></p><p>And to continue about those unique superhobbits, why did you earlier oppose giving dragonborn's firebreath to a halfling PC? Certainly, we can justify it just the same than the strength? It is not that halflings generally have firebreath, but this unique individual does. If PCs are individuals and do not need to correspond to rest of their species, then why have dedicated race mechanics at all? Certainly the logical thing to do is simply get rid of races as mechanical concept, and have a pool of traits players can choose from to represent their unique heroes? And same with the classes next!</p><p></p><p>What I want is niche protection. If a race is that known for being good at a certain thing, then, if the player so chooses, they should be able to be best in the party at that thing.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8449249, member: 7025508"] Because it is every fricking halfling PC who actually needs to be strong! Every halfling barbarian ever will now be that bizarrely strong superhobbit. How unique! The result of floating ASIs is that every character of given class will have the same score in their main ability score at a given level. They all will be the same. Elf barbarian, halfling barbarian, human barbarian, goliath barbarian. Doesn't matter everyone has the same score. At which point, why even pretend that the ability scores are a choice and represent individual variation? Just get rid of them and tie the bonuses to the classes! And to continue about those unique superhobbits, why did you earlier oppose giving dragonborn's firebreath to a halfling PC? Certainly, we can justify it just the same than the strength? It is not that halflings generally have firebreath, but this unique individual does. If PCs are individuals and do not need to correspond to rest of their species, then why have dedicated race mechanics at all? Certainly the logical thing to do is simply get rid of races as mechanical concept, and have a pool of traits players can choose from to represent their unique heroes? And same with the classes next! What I want is niche protection. If a race is that known for being good at a certain thing, then, if the player so chooses, they should be able to be best in the party at that thing. [/QUOTE]
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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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