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*Dungeons & Dragons
No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Faolyn" data-source="post: 8449681" data-attributes="member: 6915329"><p>First off, considering that rolling for stats is still the <em>primary </em>method of character generation according to the PHB, with stat arrays and point buy as <em>options</em>, the game is quite likely set up to take rolled stats into consideration.</p><p></p><p>I'd wager that people don't pick point buy or stat array because it's "balanced," they do it because it's "fair," in the sense that you get everyone at the table with roughly the same stats and nobody has incredible luck and manages to roll two 18s, or terrible luck and roll nothing above an 11.</p><p></p><p>Secondly, as someone who has created or converted several hundred monsters into 5e at this point, the encounter difficult calculator is flawed because CR calculation itself is flawed. It only takes things that directly affect hp, AC, attack modifiers, and damage into account. Many conditions are outright ignored by the calculation. For instance, the only time anything related to being poisoned is taken into consideration is with a ghast's stench, even though poison can cause some serious side effects. Affects that reduce hp or stat maximums aren't calculated, which is why shadows and even the insta-kill intellect devourers are so horribly under-CR'd. The ability to charm, paralyze, stun, incapacitate, or cause unconsciousness in a target aren't calculated. Even petrifaction, which is basically insta-kill, doesn't affect outright affect CR according to the table on pages 280-281. The CR calculations also don't take monster weaknesses beyond damage vulnerability into account. There aren't <em>many </em>weaknesses in this edition, but they are out there (a yeti's fear of fire, a cyclop's poor depth perception). And, of course, there's that pesky action economy, which means that a party of 4-6 PCs will quickly destroy any enemy that has less than that number of actions.</p><p></p><p>Additionally, many of the creatures in the MM are actually calculated <em>wrong.</em> Attack modifiers that don't match either Strength or Dex, damage that doesn't include the stat modifier, even just wrong CR calculations.</p><p>This is especially true with the beasts, but it crops up with other creatures as well. I've gone through the calculation process a few times with a couple of monsters and came up with CRs that were a point or two off either way. It's possible that I've done <em>my </em>calculations incorrectly, but considering <em>how many </em>people say that the math is wrong, it's really premature of you to say it's because every one of their DMs allowed rolled stats (especially considering how many people <em>don't </em>use rolled stats these days).</p><p></p><p></p><p>And again, here's where you refuse to believe that anyone could ever possibly want to put that +2 in a stat other than their class's prime stat. I'm going to guess this is exactly what <em>you </em>would do, if you could, and therefore can't fathom that anyone else thinks differently.</p><p></p><p>Stat array is 15, 14, 13, 12, 10, and 8. We'll use that for simplicity. </p><p></p><p>1. Now, would you consider it "powergaming" if someone wanted to play a Strength-based fighter and put the 15 in Strength? If so, why? If not, why not?</p><p></p><p>(Mind you, the PH suggests the correct order is race, class, <em>then </em>stats, which means that it wants you to assign the stats based on what you want to play. The example character also indicates putting your highest stats in what your class needs.)</p><p></p><p>2. With that Strength 15, would you consider it "powergaming" if someone wanted to play an orc fighter with fixed racial ASI, and therefore started with Strength 17? If so, why? If not, why not?</p><p></p><p>3. With that Strength 15, would you consider if "powergaming" if someone wanted to play a <em>smart </em>orc figher, had Int 14, and put a floating +2 into Int for a total of 16? If so, why? If not, why not?</p><p></p><p>4. With that Strength 15, would you consider it "powergaming" if someone want to play a <em>human </em>fighter with floating ASI, anf therefore started with Strength 17? If so, why? If not, why not?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8449681, member: 6915329"] First off, considering that rolling for stats is still the [I]primary [/I]method of character generation according to the PHB, with stat arrays and point buy as [I]options[/I], the game is quite likely set up to take rolled stats into consideration. I'd wager that people don't pick point buy or stat array because it's "balanced," they do it because it's "fair," in the sense that you get everyone at the table with roughly the same stats and nobody has incredible luck and manages to roll two 18s, or terrible luck and roll nothing above an 11. Secondly, as someone who has created or converted several hundred monsters into 5e at this point, the encounter difficult calculator is flawed because CR calculation itself is flawed. It only takes things that directly affect hp, AC, attack modifiers, and damage into account. Many conditions are outright ignored by the calculation. For instance, the only time anything related to being poisoned is taken into consideration is with a ghast's stench, even though poison can cause some serious side effects. Affects that reduce hp or stat maximums aren't calculated, which is why shadows and even the insta-kill intellect devourers are so horribly under-CR'd. The ability to charm, paralyze, stun, incapacitate, or cause unconsciousness in a target aren't calculated. Even petrifaction, which is basically insta-kill, doesn't affect outright affect CR according to the table on pages 280-281. The CR calculations also don't take monster weaknesses beyond damage vulnerability into account. There aren't [I]many [/I]weaknesses in this edition, but they are out there (a yeti's fear of fire, a cyclop's poor depth perception). And, of course, there's that pesky action economy, which means that a party of 4-6 PCs will quickly destroy any enemy that has less than that number of actions. Additionally, many of the creatures in the MM are actually calculated [I]wrong.[/I] Attack modifiers that don't match either Strength or Dex, damage that doesn't include the stat modifier, even just wrong CR calculations. This is especially true with the beasts, but it crops up with other creatures as well. I've gone through the calculation process a few times with a couple of monsters and came up with CRs that were a point or two off either way. It's possible that I've done [I]my [/I]calculations incorrectly, but considering [I]how many [/I]people say that the math is wrong, it's really premature of you to say it's because every one of their DMs allowed rolled stats (especially considering how many people [I]don't [/I]use rolled stats these days). And again, here's where you refuse to believe that anyone could ever possibly want to put that +2 in a stat other than their class's prime stat. I'm going to guess this is exactly what [I]you [/I]would do, if you could, and therefore can't fathom that anyone else thinks differently. Stat array is 15, 14, 13, 12, 10, and 8. We'll use that for simplicity. 1. Now, would you consider it "powergaming" if someone wanted to play a Strength-based fighter and put the 15 in Strength? If so, why? If not, why not? (Mind you, the PH suggests the correct order is race, class, [I]then [/I]stats, which means that it wants you to assign the stats based on what you want to play. The example character also indicates putting your highest stats in what your class needs.) 2. With that Strength 15, would you consider it "powergaming" if someone wanted to play an orc fighter with fixed racial ASI, and therefore started with Strength 17? If so, why? If not, why not? 3. With that Strength 15, would you consider if "powergaming" if someone wanted to play a [I]smart [/I]orc figher, had Int 14, and put a floating +2 into Int for a total of 16? If so, why? If not, why not? 4. With that Strength 15, would you consider it "powergaming" if someone want to play a [I]human [/I]fighter with floating ASI, anf therefore started with Strength 17? If so, why? If not, why not? [/QUOTE]
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