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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Scott Christian" data-source="post: 8449689" data-attributes="member: 6901101"><p>I can only answer from my experiences, and my experiences tell me that there are is a large group of players that like the differentiation in the beginning of the game because for them, it creates a <em>feeling</em> of differentness at the table. If I had to speculate why, here are a few reasons I can come up with:</p><ol> <li data-xf-list-type="ol">Most campaigns do not pass eighth level according to the stats. This makes the races feel even more different since few level to be equal in stats. </li> <li data-xf-list-type="ol">The campaigns that do pass 12th level (where the difference can be made up) are generally on a power scale to make the +1 not matter - at all. I mean doing 10d6 damage has way more swing in the numbers than an extra +1 to hit. Top this off with magic items and you have the - "who cares at this point because the difference in <em>feel </em>is negligible. </li> <li data-xf-list-type="ol">Levels are essential to D&D. They are the frames for which everything else revolves. To make them important, is to accentuate what D&D is - a heroic<em> level</em> based RPG. </li> </ol><p>Would the same people plead differently if the level scheme was different? I do not know. I have proposed that one way to solve the quibbling is to base the ability score improvement (the +2 every four levels) to match the campaign style. In the DM's Guide you could have your "Sword and Sorcery" campaign only gain the ability score improvement every six levels, while your "Epic Fantasy" gets it every level, and the "Dark Fantasy" only gets feats every third level. Or something like that. That would at least help the DM set the ability path (and in a sense their vision of races in their world) on a path they see that suits their table or interests.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8449689, member: 6901101"] I can only answer from my experiences, and my experiences tell me that there are is a large group of players that like the differentiation in the beginning of the game because for them, it creates a [I]feeling[/I] of differentness at the table. If I had to speculate why, here are a few reasons I can come up with: [LIST=1] [*]Most campaigns do not pass eighth level according to the stats. This makes the races feel even more different since few level to be equal in stats. [*]The campaigns that do pass 12th level (where the difference can be made up) are generally on a power scale to make the +1 not matter - at all. I mean doing 10d6 damage has way more swing in the numbers than an extra +1 to hit. Top this off with magic items and you have the - "who cares at this point because the difference in [I]feel [/I]is negligible. [*]Levels are essential to D&D. They are the frames for which everything else revolves. To make them important, is to accentuate what D&D is - a heroic[I] level[/I] based RPG. [/LIST] Would the same people plead differently if the level scheme was different? I do not know. I have proposed that one way to solve the quibbling is to base the ability score improvement (the +2 every four levels) to match the campaign style. In the DM's Guide you could have your "Sword and Sorcery" campaign only gain the ability score improvement every six levels, while your "Epic Fantasy" gets it every level, and the "Dark Fantasy" only gets feats every third level. Or something like that. That would at least help the DM set the ability path (and in a sense their vision of races in their world) on a path they see that suits their table or interests. [/QUOTE]
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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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