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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Faolyn" data-source="post: 8449817" data-attributes="member: 6915329"><p>First, slipperly slope argument. So, no. Deal with the way it is now.</p><p></p><p>Secondly, at this point, the argument you brought up was specifically (half)orc barb vs. halfling barb. Most other races don't have have quite as strong trends to certain classes as the orc does.</p><p></p><p>Third, I already explained the difference between ASIs and racial traits.</p><p></p><p></p><p>If the basic concept is poorly implemented as often or more often than not <em>by the designers</em>, then the basic concept is itself flawed. </p><p></p><p>Fixed ASI would make sense, as I said earlier, if there were only six nonhuman species and each one had a different +2. Then each race could actually <em>be </em>differentiated from each other by stat. You may even make a case for it making sense if there were as many as twelve nonhuman races, with two for each stat, and each of those two have very different traits. But once you get more than that--and there are something like 100 or so races and subraces right now, it simply stops being as all useful.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8449817, member: 6915329"] First, slipperly slope argument. So, no. Deal with the way it is now. Secondly, at this point, the argument you brought up was specifically (half)orc barb vs. halfling barb. Most other races don't have have quite as strong trends to certain classes as the orc does. Third, I already explained the difference between ASIs and racial traits. If the basic concept is poorly implemented as often or more often than not [I]by the designers[/I], then the basic concept is itself flawed. Fixed ASI would make sense, as I said earlier, if there were only six nonhuman species and each one had a different +2. Then each race could actually [I]be [/I]differentiated from each other by stat. You may even make a case for it making sense if there were as many as twelve nonhuman races, with two for each stat, and each of those two have very different traits. But once you get more than that--and there are something like 100 or so races and subraces right now, it simply stops being as all useful. [/QUOTE]
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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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