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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Lyxen" data-source="post: 8450186" data-attributes="member: 7032025"><p>Noticed that I used quotation marks around "rolled" ? This is because every single time someone shows up a character that he rolled the stats for, it has humongous stats (and it's usually with a "I was very lucky"). Once more, show me a character with rolled stats below average that has actually seen play. Because, you know, for every character that I've seen which was way above average, I should have seen one with below average stats, that's why it's called "average". But curiously, the ratio is more like 100 to 0.</p><p></p><p>Which shows that people who are interested in power will choose rolling, and will roll until they get something way above average. In which case, I agree that the floating ASIs become a minor point, although it's not the case, because with the even/odd bonuses, it might actually come in very handy to rack these few extra bonus points. So yes, very powergamy, all of it.</p><p></p><p></p><p></p><p>The last point is sort of accounted for in the numbers of monsters in an encounter though. And about the above, the problem is not with the encounter calculator, my proposition is that you can never create one that takes into account all the circumstances of the fight, the synergies, and the luck. 4e was better because it was formal and restricted you to calibrated actions, but in 5e, it's silly to try. And that is a completely different subject.</p><p></p><p></p><p></p><p>WotC have their own CR calculator which is supposed to be more robust. After that, they tell you to exercise your judgement. Please do so.</p><p></p><p></p><p></p><p>No, that is perfectly natural.</p><p></p><p></p><p></p><p>Because he wants to play an orc, and actually an orc fighter. Orcs are usually stronger, it makes sense for them to be good fighters. And I will expect him to play an his character properly, in this case an orc.</p><p></p><p></p><p></p><p>If he wants to play a smart orc, then he can put his 14 into Int, or even his 15, you know. And that is already a very smart orc, compared to the species Int of 7. Noone but the DM and him will ever see the stat. Why bother anymore, he can play a smart orc all he wants.</p><p></p><p>There is ZERO need for putting the ASI in there.</p><p></p><p></p><p></p><p>Humans are versatile, they are well known for it, so no problem. Because the choices are made for role and story reasons and not to get a measly +1 that will not matter.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8450186, member: 7032025"] Noticed that I used quotation marks around "rolled" ? This is because every single time someone shows up a character that he rolled the stats for, it has humongous stats (and it's usually with a "I was very lucky"). Once more, show me a character with rolled stats below average that has actually seen play. Because, you know, for every character that I've seen which was way above average, I should have seen one with below average stats, that's why it's called "average". But curiously, the ratio is more like 100 to 0. Which shows that people who are interested in power will choose rolling, and will roll until they get something way above average. In which case, I agree that the floating ASIs become a minor point, although it's not the case, because with the even/odd bonuses, it might actually come in very handy to rack these few extra bonus points. So yes, very powergamy, all of it. The last point is sort of accounted for in the numbers of monsters in an encounter though. And about the above, the problem is not with the encounter calculator, my proposition is that you can never create one that takes into account all the circumstances of the fight, the synergies, and the luck. 4e was better because it was formal and restricted you to calibrated actions, but in 5e, it's silly to try. And that is a completely different subject. WotC have their own CR calculator which is supposed to be more robust. After that, they tell you to exercise your judgement. Please do so. No, that is perfectly natural. Because he wants to play an orc, and actually an orc fighter. Orcs are usually stronger, it makes sense for them to be good fighters. And I will expect him to play an his character properly, in this case an orc. If he wants to play a smart orc, then he can put his 14 into Int, or even his 15, you know. And that is already a very smart orc, compared to the species Int of 7. Noone but the DM and him will ever see the stat. Why bother anymore, he can play a smart orc all he wants. There is ZERO need for putting the ASI in there. Humans are versatile, they are well known for it, so no problem. Because the choices are made for role and story reasons and not to get a measly +1 that will not matter. [/QUOTE]
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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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