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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Faolyn" data-source="post: 8450695" data-attributes="member: 6915329"><p>As opposed to being objectively more the same because you're always going for the same sort of race/class combo. Or even just being objectively more the same because all players playing the same class are going to end up with the same stats <em>anyway, </em>since it maxes out at 20.</p><p></p><p>Plus, why are you ignoring the other five stats, the racial traits, the character's personality and background, and the way the player's plays them? Are you really trying to claim that every single aspect of a character needs to be entirely different from every other character out there? Hate to say it (there were undoubtaly lots of 3x tiefling paladins, since it's a common subversion of a common trope), but that's impossible, and also really dumb. Even if you give two people the exact same pregen character and they're going to play them differently.</p><p></p><p></p><p>So why is that bad?</p><p></p><p></p><p>What tension? You're using point buy or stat array! There's no tension in that; you already know what the results are, and it's immediately obvious where to place your best stats. The only question is where that 8 and 10 are going to be.</p><p></p><p>Now, <em>rolling </em>creates tension. You have no idea what you're going to get. I've rolled up <em>plenty </em>of stats where nothing was above a 12, or where half the rolls are below 5.</p><p></p><p></p><p>As opposed to the way that it <em>currently </em>is, where everyone will be putting their highest roll in their main stat <em>anyway.</em> With fixed ASIs, <em>everybody </em>is going to have either a 15 or a 17. That's not actually interesting <em>or </em>balancing.</p><p></p><p>Unless you're trying to tell me that you <em>never </em>play race/class combos where you the race would give you a +2 in the class' prime stat...?</p><p></p><p></p><p>And again, why are orc fighters, tiefling warlocks, and halfling rogues not "same, same, same, same"?</p><p></p><p></p><p>So it's OK for <em>you </em>to optimize, but not for other people to optimize a <em>different </em>way.</p><p></p><p></p><p>Because now you have to look at the <em>traits</em> and <em>culture </em>and think about something other than just the ASIs?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8450695, member: 6915329"] As opposed to being objectively more the same because you're always going for the same sort of race/class combo. Or even just being objectively more the same because all players playing the same class are going to end up with the same stats [I]anyway, [/I]since it maxes out at 20. Plus, why are you ignoring the other five stats, the racial traits, the character's personality and background, and the way the player's plays them? Are you really trying to claim that every single aspect of a character needs to be entirely different from every other character out there? Hate to say it (there were undoubtaly lots of 3x tiefling paladins, since it's a common subversion of a common trope), but that's impossible, and also really dumb. Even if you give two people the exact same pregen character and they're going to play them differently. So why is that bad? What tension? You're using point buy or stat array! There's no tension in that; you already know what the results are, and it's immediately obvious where to place your best stats. The only question is where that 8 and 10 are going to be. Now, [I]rolling [/I]creates tension. You have no idea what you're going to get. I've rolled up [I]plenty [/I]of stats where nothing was above a 12, or where half the rolls are below 5. As opposed to the way that it [I]currently [/I]is, where everyone will be putting their highest roll in their main stat [I]anyway.[/I] With fixed ASIs, [I]everybody [/I]is going to have either a 15 or a 17. That's not actually interesting [I]or [/I]balancing. Unless you're trying to tell me that you [I]never [/I]play race/class combos where you the race would give you a +2 in the class' prime stat...? And again, why are orc fighters, tiefling warlocks, and halfling rogues not "same, same, same, same"? So it's OK for [I]you [/I]to optimize, but not for other people to optimize a [I]different [/I]way. Because now you have to look at the [I]traits[/I] and [I]culture [/I]and think about something other than just the ASIs? [/QUOTE]
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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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