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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Minigiant" data-source="post: 8450890" data-attributes="member: 63508"><p>One thing I like about modern and modernish Fantasy Strategy Games, especially the war games, is that the game designers are often forced to expand races beyond a single or pair of tropes in order to field a full army for a race or racial alliance.</p><p></p><p>The Humans get Light Infantry, Heavy Infantry, Archers Cavalry, Mages, Priests, Rogues, Sailors, and Engineers.</p><p></p><p>The Elves get Light Infantry, Heavy Infantry, Archers, Cavalry, Mages, Priests, Rogues, Sailors, and Engineers</p><p></p><p>The Orcs get Light Infantry, Heavy Infantry, Archers, Cavalry, Mages, Priests, Sailors, and Engineers.</p><p></p><p>They might throw a twist in a race or two so Dwarves have their Mage and Priest combined or the Turtlemen have no light troops, or the Centaurs are all Cavalry.</p><p></p><p>However since they have to design a whole side and don't want to waste time on a race no one will play, a successful design team have to go further than jam a hat on a basic race skeleton.</p><p></p><p>I wish this way of thinking eventually came to D&D and their races.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8450890, member: 63508"] One thing I like about modern and modernish Fantasy Strategy Games, especially the war games, is that the game designers are often forced to expand races beyond a single or pair of tropes in order to field a full army for a race or racial alliance. The Humans get Light Infantry, Heavy Infantry, Archers Cavalry, Mages, Priests, Rogues, Sailors, and Engineers. The Elves get Light Infantry, Heavy Infantry, Archers, Cavalry, Mages, Priests, Rogues, Sailors, and Engineers The Orcs get Light Infantry, Heavy Infantry, Archers, Cavalry, Mages, Priests, Sailors, and Engineers. They might throw a twist in a race or two so Dwarves have their Mage and Priest combined or the Turtlemen have no light troops, or the Centaurs are all Cavalry. However since they have to design a whole side and don't want to waste time on a race no one will play, a successful design team have to go further than jam a hat on a basic race skeleton. I wish this way of thinking eventually came to D&D and their races. [/QUOTE]
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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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