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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Minigiant" data-source="post: 8452044" data-attributes="member: 63508"><p>It really shouldn't.</p><p></p><p>Strength is the ability score for average muscle power.</p><p></p><p>However, characters have different muscles. And there are different muscles. Arm muscles. Leg muscles. etc.</p><p></p><p>And if races are not just alternate humans, their muscles and skeletons would have different focus.</p><p>And this is the point.</p><p><strong></strong></p><p><strong>If races are not humans in funny hats, they would use ability scores differently.</strong></p><p></p><p>A squat dwarf or gnome would have bonus to Strength saving throws do to their lower center of gravity and thick leg muscles.</p><p>A goliath's height and giant-like structure would make them better at throwing and swinging weapons with two hands.</p><p>A minotaur's bull legs would let them support more weight and make charges with great power.</p><p>Whereas an orc's rippling muscle on muscle lets them make bonus attack and movement when fresh.</p><p></p><p>For example when I DM, I edited minotaurs, orcs, dragonborn, and human enemies when "charging"</p><p></p><p>Human can charges normally.</p><p></p><p>Minotaurs naturally lean forward when charging. They can only attack with their horns when charging. However a minotaur can add their STR modifier to damage rolls for every 20 feet they charge before attacking with their horns. </p><p></p><p>Orcs slump forward when standing. Half orcs less so. however when they charge, their feet pull them upright. This extends the use of their arms for attacks and their Strength score is increased by 6 when charging. They however have trouble stopping and must make a STR save to stop and not crash into things.</p><p></p><p>A dragonborn not wearing a not wearing a heavy load can bend into a dragon's gait by expending their breath weapon magic and get advantage to a single weapon attack and reroll a single damage die with one of their breath weapon die.</p><p></p><p>Players learned the quirks of the race's charges and the early engagement of a fight is intense.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8452044, member: 63508"] It really shouldn't. Strength is the ability score for average muscle power. However, characters have different muscles. And there are different muscles. Arm muscles. Leg muscles. etc. And if races are not just alternate humans, their muscles and skeletons would have different focus. And this is the point. [B] If races are not humans in funny hats, they would use ability scores differently.[/B] A squat dwarf or gnome would have bonus to Strength saving throws do to their lower center of gravity and thick leg muscles. A goliath's height and giant-like structure would make them better at throwing and swinging weapons with two hands. A minotaur's bull legs would let them support more weight and make charges with great power. Whereas an orc's rippling muscle on muscle lets them make bonus attack and movement when fresh. For example when I DM, I edited minotaurs, orcs, dragonborn, and human enemies when "charging" Human can charges normally. Minotaurs naturally lean forward when charging. They can only attack with their horns when charging. However a minotaur can add their STR modifier to damage rolls for every 20 feet they charge before attacking with their horns. Orcs slump forward when standing. Half orcs less so. however when they charge, their feet pull them upright. This extends the use of their arms for attacks and their Strength score is increased by 6 when charging. They however have trouble stopping and must make a STR save to stop and not crash into things. A dragonborn not wearing a not wearing a heavy load can bend into a dragon's gait by expending their breath weapon magic and get advantage to a single weapon attack and reroll a single damage die with one of their breath weapon die. Players learned the quirks of the race's charges and the early engagement of a fight is intense. [/QUOTE]
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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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