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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="JiffyPopTart" data-source="post: 8453242" data-attributes="member: 4881"><p>And equally true at the same time</p><p></p><p>Orc+STR, Orc+INT. Different</p><p></p><p>Your logic applies to both sides of the discussion of what method makes characters the most "different".</p><p></p><p>You view a half-orc wizard as not a fundamentally different character than a human wizard (if both have a 17 INT at 1st level) but at the same time see it as reinforcing your campaign bedrock if you limited that same half-orc to a 15 INT while at the same time pointing out nobody NEEDS a 16 because one bonus point isn't a major penalty to a characters gameplay.</p><p></p><p>Either that small difference is significant (both to your campaign AND a player wanting a smart half-orc) or it isn't significant (in which case it's not contributing to the feel of your world and people should be happy to play a 15INT half-orc).</p><p></p><p>You can't have it both ways.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8453242, member: 4881"] And equally true at the same time Orc+STR, Orc+INT. Different Your logic applies to both sides of the discussion of what method makes characters the most "different". You view a half-orc wizard as not a fundamentally different character than a human wizard (if both have a 17 INT at 1st level) but at the same time see it as reinforcing your campaign bedrock if you limited that same half-orc to a 15 INT while at the same time pointing out nobody NEEDS a 16 because one bonus point isn't a major penalty to a characters gameplay. Either that small difference is significant (both to your campaign AND a player wanting a smart half-orc) or it isn't significant (in which case it's not contributing to the feel of your world and people should be happy to play a 15INT half-orc). You can't have it both ways. [/QUOTE]
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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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