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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8453251" data-attributes="member: 7023887"><p>Given that the Folk of the Feywild UA solidified that 5e Goblinoids are descended from Fey, I would be really interested in them having a twisted sense of the 3 Fundamental Rules of the Feywild, maybe even tying a specific rule to a specific type of goblinoid. For example, the Rule of Reciprocity could be tied to Hobgoblins, the Rule of Gifts with Goblins, and the Rule of Hospitality with Bugbears, or something like that. A "goblinoid" version of the Rule of Reciprocity could be a Rule of Retribution, where any insult is seen the same as an injury, so insulting a Hobgoblin would allow them to kill you, by the rules of their culture. The Rule of Gifts could become the Rule of Taking, where it allows you to steal something so long as you replace it with something that you see as equal in value. The Rule of Hospitality could become the Rule of Hostility, where you're automatically assumed as an enemy until you appease the goblinoids. </p><p></p><p>So, following this idea, here's how these rules would influence Goblinoid culture:</p><ul> <li data-xf-list-type="ul">Goblins would be like Kender, taking anything that they want, but instead of just stealing, they would have to give you something in return. If any of you have read the Wax and Wayne series by Brandon Sanderson, Wayne is a perfect example of this. </li> <li data-xf-list-type="ul">Hobgoblins would demand respect from everyone, and be very strict on following a set of social rules. In a society where saying the wrong thing can end up with you losing an eye, ear, or other body part, they would be very careful with their words, especially around their superiors. </li> <li data-xf-list-type="ul">Bugbears would immediately be hostile to any outsiders (possibly excluding other goblinoids), unless appeased, similar to how one would calm a wild animal by offering food or aid. They'd also have a "Might Makes Right"-style of culture, where violence would be seen as a completely acceptable (if not admired) form of gaining power in that society. If anyone here has read the 5 Kingdoms series by Brandon Mull (which I doubt anyone here has), think of how Champions work in Elloweer. </li> </ul></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8453251, member: 7023887"] Given that the Folk of the Feywild UA solidified that 5e Goblinoids are descended from Fey, I would be really interested in them having a twisted sense of the 3 Fundamental Rules of the Feywild, maybe even tying a specific rule to a specific type of goblinoid. For example, the Rule of Reciprocity could be tied to Hobgoblins, the Rule of Gifts with Goblins, and the Rule of Hospitality with Bugbears, or something like that. A "goblinoid" version of the Rule of Reciprocity could be a Rule of Retribution, where any insult is seen the same as an injury, so insulting a Hobgoblin would allow them to kill you, by the rules of their culture. The Rule of Gifts could become the Rule of Taking, where it allows you to steal something so long as you replace it with something that you see as equal in value. The Rule of Hospitality could become the Rule of Hostility, where you're automatically assumed as an enemy until you appease the goblinoids. So, following this idea, here's how these rules would influence Goblinoid culture: [LIST] [*]Goblins would be like Kender, taking anything that they want, but instead of just stealing, they would have to give you something in return. If any of you have read the Wax and Wayne series by Brandon Sanderson, Wayne is a perfect example of this. [*]Hobgoblins would demand respect from everyone, and be very strict on following a set of social rules. In a society where saying the wrong thing can end up with you losing an eye, ear, or other body part, they would be very careful with their words, especially around their superiors. [*]Bugbears would immediately be hostile to any outsiders (possibly excluding other goblinoids), unless appeased, similar to how one would calm a wild animal by offering food or aid. They'd also have a "Might Makes Right"-style of culture, where violence would be seen as a completely acceptable (if not admired) form of gaining power in that society. If anyone here has read the 5 Kingdoms series by Brandon Mull (which I doubt anyone here has), think of how Champions work in Elloweer. [/LIST] [/QUOTE]
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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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