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No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
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<blockquote data-quote="Thunderfoot" data-source="post: 8457249" data-attributes="member: 34175"><p>Time to be unpopular.... So..</p><p>Waaaay back in AD&D, when you rolled 3d6 in order for Str Int Wis Dex Con and Cha, there were these tables that told you what you could or couldn't play based on what you rolled and the race and sex of what that character could be. (ie a 5 STR meant you were a magic-user....period, end of discussion) And each race had certain perks/disadvantages beyond the racial abilities that others did not..classes, multi-classes and level limits. The wildly varying XP tables meant classes advanced at different rates and non- humans usually at far slower rates if they were multi-classed and slightly faster if single classed.</p><p></p><p>All this pissed off people who said it was not fair and was unbalanced, until you realize that a 6th level human fighter with 18 00 Str swinging a two-handed sword could do a max of 22 dam on a swing and a 6th level magic-user could cast a fire ball that did 6d6 dam. (which at the time was open ended meaning each level thereafter they added another d6 ad infintium). Elves could have the elusive triple multi-class Ftr/MU/Thf but were capped at 7/11/Un assuming they had 18 Str and 18 Int otherwise they were limited in levels further.</p><p></p><p>All this was explained as why humans were so diverse and prevalent, they specialized due to their short life spans and the long time to advance in levels. As gamers began to push the PC rules of everyone is equal, it became clear that everyone was exactly the same. While 1st ed made everything cookie cutter via creation method, later editions made everything cookie cutter be making everything exactly the same and with no limitations.</p><p></p><p>Neither is perfect, neither is right, but there was some gold in that simplistic older approach. It made humans different. They couldn't multi-class. They could dual-class but the penalties and time weren't really worth it. Other races had cool abilities and access to multiple roles, but they had a glass ceiling due to the broad spectrum approach. When 3rd stripped all of those away for the one rule/one way system it made things easier, but created the fast leveling Swiss Army knife, race does not matter, character. It's only gotten worse since then. </p><p></p><p>Fluff text and abilties are now the only difference between an elf and a human and until hard limits that make "unfair" differences between them are reinstated, this problem will never go away. And I'm sure that will never happen. Too many people want to be 'unique but fair', but that, my friends, is impossible, both IRL and in game. Truth isn't always pretty, but it's always the truth. Okay. Flaming arrows away.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 8457249, member: 34175"] Time to be unpopular.... So.. Waaaay back in AD&D, when you rolled 3d6 in order for Str Int Wis Dex Con and Cha, there were these tables that told you what you could or couldn't play based on what you rolled and the race and sex of what that character could be. (ie a 5 STR meant you were a magic-user....period, end of discussion) And each race had certain perks/disadvantages beyond the racial abilities that others did not..classes, multi-classes and level limits. The wildly varying XP tables meant classes advanced at different rates and non- humans usually at far slower rates if they were multi-classed and slightly faster if single classed. All this pissed off people who said it was not fair and was unbalanced, until you realize that a 6th level human fighter with 18 00 Str swinging a two-handed sword could do a max of 22 dam on a swing and a 6th level magic-user could cast a fire ball that did 6d6 dam. (which at the time was open ended meaning each level thereafter they added another d6 ad infintium). Elves could have the elusive triple multi-class Ftr/MU/Thf but were capped at 7/11/Un assuming they had 18 Str and 18 Int otherwise they were limited in levels further. All this was explained as why humans were so diverse and prevalent, they specialized due to their short life spans and the long time to advance in levels. As gamers began to push the PC rules of everyone is equal, it became clear that everyone was exactly the same. While 1st ed made everything cookie cutter via creation method, later editions made everything cookie cutter be making everything exactly the same and with no limitations. Neither is perfect, neither is right, but there was some gold in that simplistic older approach. It made humans different. They couldn't multi-class. They could dual-class but the penalties and time weren't really worth it. Other races had cool abilities and access to multiple roles, but they had a glass ceiling due to the broad spectrum approach. When 3rd stripped all of those away for the one rule/one way system it made things easier, but created the fast leveling Swiss Army knife, race does not matter, character. It's only gotten worse since then. Fluff text and abilties are now the only difference between an elf and a human and until hard limits that make "unfair" differences between them are reinstated, this problem will never go away. And I'm sure that will never happen. Too many people want to be 'unique but fair', but that, my friends, is impossible, both IRL and in game. Truth isn't always pretty, but it's always the truth. Okay. Flaming arrows away. [/QUOTE]
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