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<blockquote data-quote="Li Shenron" data-source="post: 9345204" data-attributes="member: 1465"><p>I would certainly prefer concise books, or at the very least a better organization of the material. </p><p></p><p>For example, there is common rules of the game, and there is character material, which is also technically "rules" (every spell has its own) but you don't need to know them unless your character has that option. Similary, monsters have their rules, but the DM only needs them when they choose to use that specific monster.</p><p></p><p>One thing that certainly makes the D&D core books heavy, is that they have a lot of character, monster and magic items material already in core. The "common rules" could very well fit in much less than 100 pages, maybe 10 or so. I think Mike Mearls said 10+ years ago that he was looking with pride at 5e draft combat rules taking 2 pages.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9345204, member: 1465"] I would certainly prefer concise books, or at the very least a better organization of the material. For example, there is common rules of the game, and there is character material, which is also technically "rules" (every spell has its own) but you don't need to know them unless your character has that option. Similary, monsters have their rules, but the DM only needs them when they choose to use that specific monster. One thing that certainly makes the D&D core books heavy, is that they have a lot of character, monster and magic items material already in core. The "common rules" could very well fit in much less than 100 pages, maybe 10 or so. I think Mike Mearls said 10+ years ago that he was looking with pride at 5e draft combat rules taking 2 pages. [/QUOTE]
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