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<blockquote data-quote="Emberashh" data-source="post: 9345680" data-attributes="member: 7040941"><p>An angle thats worth considering is that having plenty of flavor text (and art) isn't necessarily a bad thing, particularly if you care about firing up peoples imaginations so that they <em>want</em> to play. </p><p></p><p>DCCRPG for example is a thick and pretty dense book. And you could probably distill that whole thing down into may be 30-50 pages of streamlined rules. </p><p></p><p>But DCC wouldn't be the same for it, and a lot of the vibes the game is going for would be lost in the translation, precisely because you'd be losing all that tone setting and neuron activating material. DND, for all its faults in overusing natural language, does a lot of the same thing. </p><p></p><p>Personally, as another idea I have for how I'll do up Labyrinthian, I think a way forward is to have both a condensed set of quick reference pages <em>and</em> the more traditional flavor/rules text combination. </p><p></p><p>I'd keep the QR section all together in a single area of the book, and then instruct that people use the rest of the text to fall in love, and the QRs to make the relationship work, to make a clever analogy.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9345680, member: 7040941"] An angle thats worth considering is that having plenty of flavor text (and art) isn't necessarily a bad thing, particularly if you care about firing up peoples imaginations so that they [I]want[/I] to play. DCCRPG for example is a thick and pretty dense book. And you could probably distill that whole thing down into may be 30-50 pages of streamlined rules. But DCC wouldn't be the same for it, and a lot of the vibes the game is going for would be lost in the translation, precisely because you'd be losing all that tone setting and neuron activating material. DND, for all its faults in overusing natural language, does a lot of the same thing. Personally, as another idea I have for how I'll do up Labyrinthian, I think a way forward is to have both a condensed set of quick reference pages [I]and[/I] the more traditional flavor/rules text combination. I'd keep the QR section all together in a single area of the book, and then instruct that people use the rest of the text to fall in love, and the QRs to make the relationship work, to make a clever analogy. [/QUOTE]
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