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<blockquote data-quote="Celebrim" data-source="post: 9346623" data-attributes="member: 4937"><p>I felt you were stretching the definition of a smaller set of rules to count BRP/Cthulhu. CoC has always needed a bunch of supplemental material that until 7e I don't feel was very often included. The Keeper's guide in 7e is 448 pages, with a supplemental Investigator's Guide coming in at 265 pages. The best thing in 7e IMO is that they finally published a Grand Grimoire of all CoC magic in a single place. That comes in at 200 pages. Throw in the Pulp CoC rules which I feel are really recommended for "globe hopping" style CoC campaigns and that comes in at 272 pages. Throw in the two volume monster manual for the game and that's 216 and 264 pages respectively. That totals out at 1665 pages which is I think a good size for a game. Granted, there is a good amount of overlap in content, but also I don't think even the above books complete the game for me. </p><p></p><p>It would be highly recommended IMO to have setting guides for 1890s, 1920s, 1930s, and say 1990s listing common prices of goods in that area and the available technology, typical gun laws, and how travel was accomplished in each era. Each of those would be a book of about 200 pages. A game set in 1923 is radically different than one set in 1938. Additionally, CoC benefits from having a comprehensive weapons guide IMO, so let's call that at least another 200 pages. And above all, one thing that has been missing from CoC from the start is a comprehensive guide to CoC tomes that gives more details rather than leaving all that hard work up to the Keeper. Let's call that another 300 pages. That would add say another 1300 pages, and look, lo and behold that would mean for me a complete version of the CoC game would run at 2965 pages - just shy of the 3000 I said game publishers should be aiming for.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9346623, member: 4937"] I felt you were stretching the definition of a smaller set of rules to count BRP/Cthulhu. CoC has always needed a bunch of supplemental material that until 7e I don't feel was very often included. The Keeper's guide in 7e is 448 pages, with a supplemental Investigator's Guide coming in at 265 pages. The best thing in 7e IMO is that they finally published a Grand Grimoire of all CoC magic in a single place. That comes in at 200 pages. Throw in the Pulp CoC rules which I feel are really recommended for "globe hopping" style CoC campaigns and that comes in at 272 pages. Throw in the two volume monster manual for the game and that's 216 and 264 pages respectively. That totals out at 1665 pages which is I think a good size for a game. Granted, there is a good amount of overlap in content, but also I don't think even the above books complete the game for me. It would be highly recommended IMO to have setting guides for 1890s, 1920s, 1930s, and say 1990s listing common prices of goods in that area and the available technology, typical gun laws, and how travel was accomplished in each era. Each of those would be a book of about 200 pages. A game set in 1923 is radically different than one set in 1938. Additionally, CoC benefits from having a comprehensive weapons guide IMO, so let's call that at least another 200 pages. And above all, one thing that has been missing from CoC from the start is a comprehensive guide to CoC tomes that gives more details rather than leaving all that hard work up to the Keeper. Let's call that another 300 pages. That would add say another 1300 pages, and look, lo and behold that would mean for me a complete version of the CoC game would run at 2965 pages - just shy of the 3000 I said game publishers should be aiming for. [/QUOTE]
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