Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
No More Massive Tomes of Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bacon Bits" data-source="post: 9347437" data-attributes="member: 6777737"><p>That definitely feels like 3e era advice. However, I'm come to find that die rolls slow the game or distract from the play I want to focus on. Yeah, rolling a die is faster than stopping the game to look up a rule. But rolling a die is still kinda slow.</p><p></p><p>Today, I think I prefer this advice from Shadowdark:</p><p></p><p></p><p></p><p>I read the last one as generally requiring <em>all three</em>. Especially with Shadowdark, the game is already lethal enough that you don't need to introduce more opportunities for the PCs to fail randomly.</p><p></p><p>I'm reminded of something Matt Colville says in his video on when to roll: "Not every advantage needs to be earned through die rolling. Having a good idea is enough."</p><p></p><p>Not everyone agrees, but I don't think TTRPGs are dice-rolling games. I think TTRPGs use dice when there is no better alternative. You're not playing the game more purely or more virtuously simply because you've got polyhedrons involved. The dice provide equitable uncertainty; the game is not about maximizing equitable uncertainty.</p><p></p><p>Dice are not the first alternative. They're <em>the last alternative</em>.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9347437, member: 6777737"] That definitely feels like 3e era advice. However, I'm come to find that die rolls slow the game or distract from the play I want to focus on. Yeah, rolling a die is faster than stopping the game to look up a rule. But rolling a die is still kinda slow. Today, I think I prefer this advice from Shadowdark: I read the last one as generally requiring [I]all three[/I]. Especially with Shadowdark, the game is already lethal enough that you don't need to introduce more opportunities for the PCs to fail randomly. I'm reminded of something Matt Colville says in his video on when to roll: "Not every advantage needs to be earned through die rolling. Having a good idea is enough." Not everyone agrees, but I don't think TTRPGs are dice-rolling games. I think TTRPGs use dice when there is no better alternative. You're not playing the game more purely or more virtuously simply because you've got polyhedrons involved. The dice provide equitable uncertainty; the game is not about maximizing equitable uncertainty. Dice are not the first alternative. They're [I]the last alternative[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
No More Massive Tomes of Rules
Top