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<blockquote data-quote="Thomas Shey" data-source="post: 9348442" data-attributes="member: 7026617"><p>I actually gave a couple examples of this earlier: climbing and stealth. Its pretty unlikely a simple core mechanic is going to do an adequate job with those without some degree of elaboration. Probably swimming too, far as that goes. With stealth, its compounded by the question of how viable you want it to be and how you see it working in general; there are a lot of simple elaborations on it that tell you what you need to know, but what they'll tell you is "Don't expect much out of it, especially if its a group doing it", which is fine if that's what you want, but you should make sure that is what you want, and a lot of simple pass/fail (even with crits and fumbles) systems will often tend to do that if applied in a simple fashion.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9348442, member: 7026617"] I actually gave a couple examples of this earlier: climbing and stealth. Its pretty unlikely a simple core mechanic is going to do an adequate job with those without some degree of elaboration. Probably swimming too, far as that goes. With stealth, its compounded by the question of how viable you want it to be and how you see it working in general; there are a lot of simple elaborations on it that tell you what you need to know, but what they'll tell you is "Don't expect much out of it, especially if its a group doing it", which is fine if that's what you want, but you should make sure that is what you want, and a lot of simple pass/fail (even with crits and fumbles) systems will often tend to do that if applied in a simple fashion. [/QUOTE]
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