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<blockquote data-quote="TiQuinn" data-source="post: 9348523" data-attributes="member: 4871"><p>Completely agree. For me, it’s a question of do you see the PCs as heroic characters or characters potentially in over their heads, like in a Call of Cthulhu game. A heroic character, or at least a competent one, is going to succeed unless something acts on them or causes them to fail. I’m okay with controlling the level of danger at that point. I can make it a failure a third of the way up if I want them to take damage potentially but not die (depending on height), or this could be something highly risky in a very deadly situation, so any fall is likely death. Even then, I think the reward needs to match the risk. If they’re risking death on a climb, it’s gotta have a decent payoff for the players if their PCs succeed.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9348523, member: 4871"] Completely agree. For me, it’s a question of do you see the PCs as heroic characters or characters potentially in over their heads, like in a Call of Cthulhu game. A heroic character, or at least a competent one, is going to succeed unless something acts on them or causes them to fail. I’m okay with controlling the level of danger at that point. I can make it a failure a third of the way up if I want them to take damage potentially but not die (depending on height), or this could be something highly risky in a very deadly situation, so any fall is likely death. Even then, I think the reward needs to match the risk. If they’re risking death on a climb, it’s gotta have a decent payoff for the players if their PCs succeed. [/QUOTE]
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