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<blockquote data-quote="hawkeyefan" data-source="post: 9348524" data-attributes="member: 6785785"><p>But all of this is wrong per my experience, and likely the experience of many others as well. </p><p></p><p>I've played plenty of long campaigns that were very fun and satisfying with rules systems that you would label as incomplete for not being hundreds of pages. These games are not "limited toys" or limited to "one-offs and short campaigns" nor do they disappear. </p><p></p><p>As far as games that actually have provided 1,000 pages of crunch... are there really any? I suppose GURPS and maybe a couple of others may qualify... but then we'd have to go through them and see how much is actual crunch for each edition and see if it totals 1,000. </p><p></p><p>Most games are under that threshold, for sure. </p><p></p><p></p><p></p><p></p><p>Of course you think you have. What I am saying, and others, is that we disagree. For instance, you mentioned different types of guns. The idea that having specific stats for similar weapons is somehow necessary is just false. Sure, you may like to know the difference between an M-16 and an AK-47... but for most games, that's simply not necessary. </p><p></p><p>That it may benefit publishers to try and continue to sell additional content to people, regardless of how useful that content may actually be for play, is another matter. </p><p></p><p></p><p></p><p>No, it's not bias. It's due to the fact that I think [USER=467]@Reynard[/USER] 's statement was more clearly opinion, and he's also gone on to point out that it is. </p><p></p><p>You don't seem to be able to do that.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9348524, member: 6785785"] But all of this is wrong per my experience, and likely the experience of many others as well. I've played plenty of long campaigns that were very fun and satisfying with rules systems that you would label as incomplete for not being hundreds of pages. These games are not "limited toys" or limited to "one-offs and short campaigns" nor do they disappear. As far as games that actually have provided 1,000 pages of crunch... are there really any? I suppose GURPS and maybe a couple of others may qualify... but then we'd have to go through them and see how much is actual crunch for each edition and see if it totals 1,000. Most games are under that threshold, for sure. Of course you think you have. What I am saying, and others, is that we disagree. For instance, you mentioned different types of guns. The idea that having specific stats for similar weapons is somehow necessary is just false. Sure, you may like to know the difference between an M-16 and an AK-47... but for most games, that's simply not necessary. That it may benefit publishers to try and continue to sell additional content to people, regardless of how useful that content may actually be for play, is another matter. No, it's not bias. It's due to the fact that I think [USER=467]@Reynard[/USER] 's statement was more clearly opinion, and he's also gone on to point out that it is. You don't seem to be able to do that. [/QUOTE]
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