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<blockquote data-quote="hawkeyefan" data-source="post: 9348641" data-attributes="member: 6785785"><p>So you back up your claim that games need 1000 pages by pointing out that the ones you know of that have 1000 pages or more are still incomplete? </p><p></p><p>It would seem that perhaps the volume of rules isn't the metric to measure a game as being complete in the way you're trying to. </p><p></p><p>Also, I think the math may be off on some of your calculations. I'm not sure what you're constituting as rules or crunch, but lumping all the Storyteller games together, for instance, seems a bit misleading since each is its own game. </p><p></p><p></p><p></p><p>Who cares about most? A game need not be popular to be complete. </p><p></p><p>There are plenty of games that are popular enough to be successful. That they're not the industry leader doesn't mean they don't do well, or aren't complete. These are some crazily wandering goalposts you've got here.</p><p></p><p></p><p></p><p></p><p>I've played in plenty of games where gun play is common, and yet simple categories of guns is sufficient... pistol, SMG, shotgun, assault rifle, etc. </p><p></p><p>Could we differentiate between specific models within those categories? Sure. And for some games, maybe that would work fine. </p><p></p><p>But your claim that we need to do so is just not true. </p><p></p><p></p><p></p><p>I didn't say he did that.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9348641, member: 6785785"] So you back up your claim that games need 1000 pages by pointing out that the ones you know of that have 1000 pages or more are still incomplete? It would seem that perhaps the volume of rules isn't the metric to measure a game as being complete in the way you're trying to. Also, I think the math may be off on some of your calculations. I'm not sure what you're constituting as rules or crunch, but lumping all the Storyteller games together, for instance, seems a bit misleading since each is its own game. Who cares about most? A game need not be popular to be complete. There are plenty of games that are popular enough to be successful. That they're not the industry leader doesn't mean they don't do well, or aren't complete. These are some crazily wandering goalposts you've got here. I've played in plenty of games where gun play is common, and yet simple categories of guns is sufficient... pistol, SMG, shotgun, assault rifle, etc. Could we differentiate between specific models within those categories? Sure. And for some games, maybe that would work fine. But your claim that we need to do so is just not true. I didn't say he did that. [/QUOTE]
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